Wednesday, March 31, 2010

"Aye, They Be Witches!"


Marvel Team-Up 42 (February 1976)
"Visions of Hate!"
Bill Mantlo-Sal Buscema/Mike Esposito


Doug: Here we go -- part 2 of our four-parter set in Salem, Mass. Salem, Mass. in 1692, that is! We pick it up right where our tale finished, with Spidey, Wanda, and the Vision in the heart of a witch-hunting mob led by a crazed Cotton Mather.

Doug: The mob starts to get nasty, hitting the Vision in the face with a stone. Wanda unleashes a hex against the assailant, in the form of a swarm of locusts. Can there be any doubt now that she (and her companions, too) is a witch? The Vision going intangible and then immediately hard-as-a-diamond doesn't help matters, although it does preserve our heroes lives for a short time. However, Wanda is eventually grazed by a bullet, Spidey is overwhelmed by numbers, and the Vision is knocked out of commission by a power burst from Mather's cross.

Karen:Okay, I really have got to protest how easily Spidey went down to this mob of yahoos. This is a guy who has fought the Lizard, the Rhino, heck, even the Hulk, yet he gets knocked out by a bunch of pitchfork-wielding nuts? This was a case of Mr. Mantlo doing something for his convenience as a writer, not because it actually made sense in the story.


Doug: I'd have to agree with you after you cite those super-baddies. It was contrived, wasn't it?

Doug: When Spidey awakens, he finds himself shackled by the wrists and in a jail cell with other townsfolk. Wanda and the Vision are shackled across the room from him. He has a benefactor in John Proctor, who gives Spidey a lengthy discourse on the goings on in Salem over the past year which have brought them to this point. It's a tale of voodoo, witchcraft, false accuasations, and unfair/unquestioning justice. Spider-Man soon bursts his bounds, frees the Vision, and it's off they go to find out just what the heck is going on.

Karen: So... can we safely say that Bill Mantlo had probably done some reading about the Salem Witch incidents and was fascinated by them? Because we get a heaping three pages of history right in the middle of this story! This really seemed excessive to me.

Doug: I agree with you, as an adult. But, as a child of 10, I thought it added some necessary layers to the story. Let's face it -- you just don't get stuff like that in the 4th grade. Shoot, we were probably still making Pilgrim hats and construction paper Indian headdresses at that point!!


Doug: Spying a bright light in the distance, our two heroes go to investigate. Sneaking over, they see Cotton Mather in conversation with a dark figure atop a black horse, and holding a raven. The man in black identifies himself as the Dark-Rider. The Vision, seeing Mather as the man who hurt Wanda, lashes out at him. The Rider looses his raven against Spidey, and as the Wall-Crawler moves against it, it begins to grow. An eye-blast from the Vision kills it, and it reverts to its original size. As the Rider confronts Spider-Man, the scene is interupted by a new voice -- a voice that belongs to Dr. Doom!

Karen: The Vision seemed a little too emotional here, attacking Mather rather than waiting to find out more details about what's going on. Still, considering that Wanda was injured I can let that one go. The Dark Rider's reference to "people of this time" is a definite clue that he himself is not of that time period. The plot thickens. The appearance of Doom at the end was appropriately dramatic.


Doug: Yeah, you're right. I did a quick re-read on that balloon -- I guess I'd originally glossed over it thinking the Rider was referring to the colonists. But no, Spidey clearly says that "people of this time" means he and Vizh. Spoiling our next post on this story, did you notice in one panel where the Rider's face is partially shown that he has red hair? He sure doesn't look like that in the next two issues.

Doug: Mantlo has crafted a really fun story. The historical setting lends itself to a backdrop of adventure, the characters are fun, and each issue so far has had enough twists and surprise endings to keep the reader on the edge of his/her seat. I'm looking forward to the next issue!

Monday, March 29, 2010

"That Cross-Wielding Fanatic Almost Killed Me"

Marvel Team-Up 41 (January 1976)
"A Witch in Time!"
Bill Mantlo-Sal Buscema/Mike Esposito

Doug: For our next story examination, we're going back to the States' Bicentennial year for a four-parter out of the pages of Marvel Team-Up. This should be fun -- Spidey, the Scarlet Witch, the Vision, Doc Doom, Moondragon, and some Puritan wackos from the Salem Witch Trials. So, how about we dig in?

Doug: This one starts off a little spookily. Wanda is roaming around a dark, dank castle, apparently under the influence of some voices in her head. She tells that her troubles began back at Avengers Mansion, when she felt compelled to commandeer a quinjet and fly off to Europe -- specifically to Castle Doom in Latveria!

Karen: That castle made me smile - it could have been taken right out of an old Frankenstein movie!

Doug: That is exactly what I thought! I was reliving memories from my childhood spent watching the Universal Monsters movies!


Doug: Once in the castle, Wanda is drawn to the room that housed Dr. Doom's time platform. Rounding the corner, she is shocked at what greets her and raises her hands to get off a hex. The last we see of her shows her crumpled on the floor, and some very mysterious Pilgrim-looking feet standing over her.

Karen: This issue is another one which illustrates why there's always been confusion over what Wanda's power really is. She uses her 'hex power' for simple explosive blasts, and as a means of teleporting someone - and I'm sure we'll see even more variety over the following issues. Generally speaking, her power did whatever was needed for the plot to work!

Doug: Agreed. I am still not comfortable in calling Wanda's powers "magic", in spite of her training with Agatha Harkness. Anyway, that hex was a cry for help, rocketing back to New York. And, as fate would have it, who would be in the way of the big pink bolt but our friendly neighborhood Spider-Man! In spite of his efforts and protestations, he's drawn into it, to reappear beside Wanda in Doom's castle at the feet of Cotton Mather!


Doug: Mather busts on Spidey with bolts from a wooden cross, and implores Wanda to bust on him, too. She is conflicted as she battles against his control, but complies. She first blasts the floor below Spider-Man, dropping him into a hole, and then fires at the ceiling -- burying him beneath a mountain of rubble. Mather then operates the time platform, sending he and the Scarlet Witch back to 1692!

Karen: I always liked the way Doom's time platform worked - it just glides down over the user's body and they disappear. It seems more magical than technological, which I suppose works with Doom's background.

Doug: Yep, the time platform goes all the way back to the good Doctor's first appearance, in Fantastic Four #5! I checked it out, just to refresh my memory -- the first time it's used (to send the FF back in time to get Blackbeard the Pirate's treasure) the FF sort of just "zap" out of the present, but while back in time, they do pass through the platform, much as our pal Sal draws it here!

Doug: Bill Mantlo's words are solid -- he nails everyone's characterization, their voice. Cotton Mather is pretty typically crazed as a bad guy, and Spidey has his usual moments of banter. Sal Buscema and Mike Esposito show why they were so reliable in the Bronze Age. While their linework is nothing spectacular, it is for me quite comfortable -- there is a familiarity with Sal's pencils that gives me a smile as I recall reading this as a 10-year old.

Karen: Comfortable -that's a good way to describe the art. You always knew what you were getting with Sal. He was a very solid story-teller -you never had to decipher what was going on. I read Siege #3 yesterday, and although the art itself was nice, I felt like there was no drama, no sense of rhythm, to the story.

Doug: Once in Salem, Mather tethers Wanda on a platform as a crowd gathers. A pyre has been built at her feet, as the penalty for witchcraft is that for heresy -- to be burned alive. Back at Castle Doom, Spidey digs himself out of his "grave" and hightails it to the time platform. Seeing the date on the monitor as 1692, Spidey quickly deduces that the fanatical pilgrim is indeed Cotton Mather -- and that ain't good for the Witch!

Karen: The page with Spidey trying to crawl out of the rubble reminded me of Amazing Spider-Man #33, where he was in a similar, although more dramatic, situation.

Doug: Arriving in the proverbial nick-of-time, Spidey is actually upstaged in rescuing Wanda by none other than the Vision -- who we have no idea how he came to be 300 years in the past! But, as they say -- to be continued!

Saturday, March 27, 2010

The Passing of Dick Giordano

News is hitting the comics web of the passing of a giant in the industry. Known mainly as an inker at DC Comics, Giordano had tenures at several other companies. You can read a biography of him here. He will be missed.





Friday, March 26, 2010

And In This Corner... 1972

Doug: If you're like us, part of the charm of Marvel Comics in the Bronze Age was the wonderful corner box that adorned all of their titles.

When I first started getting/buying my own comics (which would be closer to the end of 1973/beginning of 1974) I used to make my own comic books. As part of those books, I'd often glue in the corner boxes I'd snipped from my comics. It didn't take long until some friends of mine, who had older brothers, recommended that I desist in that habit. I had been educated!

A fun pasttime with any sort of stock art is to try to determine who the artist was. If you know, or have some solid guesses, why not post them in a comment below?

In our first row, you'll see cover art from Tomb of Dracula, Mighty Thor, Uncanny X-Men (during the reprint era), and Werewolf By Night. I've always liked the regality of this Thor image.




This row contains corner boxes from Claws of the Cat, Namor the Sub-Mariner, Amazing Spider-Man, Shanna the She-Devil, and Power of Warlock. You'll see the same Warlock picture below.





Who can forget (or more likely, can anyone remember??) Night Nurse? Also, you'll find Marvel Team-Up, Marvel Triple Action, and Marvel Spotlight featuring Ghost Rider! That Ghost Rider image is pretty cool, as he bursts right out of the magazine and into your lap!




Up next are two images from Marvel's Greatest Comics, Marvel Premiere featuring Adam Warlock, Marvel Premiere featuring Dr. Strange, and Luke Cage, Hero for Hire. The Torch and the Thing are obviously rendered by Jack Kirby.



Of course here we find some heavy hitters: The Incredible Hulk, the Invincible Iron Man, the Fantastic Four, Doc Savage, Man of Bronze, and the Defenders. I never liked that Iron Man pose (there's a similar Doc Doom pose -- it was on the cover of Marvel Team-Up #43). The Thing and the Hulk look like are about to square off!


In this row you see art from Daredevil (with the Black Widow, looking quite curvaceous!), Conan during the Barry Smith era, and Captain Marvel.


Here are Captain America and the Falcon (pre-wings!), the Avengers, Astonishing Tales featuring Ka-Zar and Zabu, and Amazing Adventures starring Black Bolt and the Inhumans. Four of these dudes are pretty stoic, and isn't it interesting that the Vision and Black Bolt strike virtually the same pose?


And last but certainly not least, we have the Beast (in his very early gray fur), also from Amazing Adventures!

I didn't get any artwork from the corner boxes of Marvel's westerns. If we do this again, perhaps fast-forwarding a few years, we'll check out some of those.
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