Tuesday, June 23, 2015
Monday, June 22, 2015
Strange Visitor to Another Planet - Showcase 17
Showcase #17 (November/December 1958)(cover by Gil Kane)
"Secret of the Eternal City"
"The Planet and the Pendulum"
Gardner Fox-Mike Sekowsky/Bernard Sachs
Doug: As I mentioned in last Tuesday's anniversary post, straying from the regular writing of comics reviews has cost me the joy of reading comics regularly. That's not to say that I haven't read a single book since Karen and I reviewed our last issue of Marvels back in April. On the contrary, I've read a few, including the entire New Frontier series as well as some Lee/Kirby Thor. But I do miss that week-to-week reading and writing.
Also as I mentioned last week, I'm going to be very intentional about publishing my reflections on a few issues here before the summer ends. And, with some minimal arm-twisting, I think I'll have my partner along for the ride twice.Doug: So back in February we ran an Open Forum where I posited that there are characters I know of, sort of like, but really know nothing about. Adam Strange was my guy.
A few weeks after that post I found a deal on eBay that was simply too good to pass on -- the first two volumes of the Adam Strange Archives for around $25 total. You're going to be the beneficiary of that purchase today. The character bowed in Showcase #17. I was surprised that the initial adventures were penciled by Mike Sekowsky, he of the Super-universe titles. My assumption was that I was going to see Carmine Infantino, or perhaps even Gil Kane. Infantino became the regular penciler of the strip once it moved to the Mystery in Space mag -- Adam Strange's fourth appearance. But today we're going to see his first two outings: the origin story, sans costume, and then a short tale where he dons the familiar red space suit.Doug: We open in the Andes mountains of Peru at an ancient Inca site. Archaeologist Adam Strange has found the secret city of Caramanga, which really sounds like something a Ninja Turtle would shout. And with that found city -- a treasure not plundered by the conquistador Francisco Pizarro. But as Strange further investigates, he's set upon by a very angry detachment of Inca warriors -- still dressed in 16th century garb! One has to "love" 1950s racism... Strange wheels and runs for his life, quickly reaching the precipice of a deep canyon. The divide spans some 25 feet, but Strange's only choice is to back up and race toward what will certainly need to be the best long jump of any track career he ever had. As he hurtles into the gap, he's suddenly in the midst of some sort of power beam. Blink! Gone is Strange from our planet, only to arrive on some distant world. He's immediately chased by some sort of giant lizard, but is saved by a small aircraft.
The vessel ensnares the beast with a strong net, and then a beautiful young woman emerges from the cockpit. She attempts to converse with the stranger, much to his frustration. He understands, however, that she wants to spirit him away. Having no idea where or when he is, he consents -- so one must assume that her looks trumped any mistrust Adam may have felt. Soon they are in the city of Ranagar, and in the company of the young woman's father.Doug: This plays out like an episode of Flash Gordon -- we have the beauty and her dad, we'll see some ray guns, space fighters, weird creatures and settings... Alanna, the woman, places a metal band around Strange's head. Instantly his brain is infused with all knowledge of the language he moments earlier had not understood. The man's same is Sardath, and he is a scientist (of course). Sardath explains that four years ago the people of Rann attempted to contact the people of Earth, firing zeta-beams at our planet. It must have happened that when Strange fled the Incas he leapt right into the beam. Alanna offers that in the time the zeta-beams had been active, some space radiation must have converted them from communication beams to teleportation beams!
Man, this truly is great 1950s fare!Doug: Alanna offers Adam a tour of the city, and explains some local history to him. Suddenly they are attacked by blast rays from a space ship -- trouble is, Rann has no space ships. This is an alien invasion! Alanna finds a radio frequency (ha!) that alerts she and Adam to the goings-on: a race called the Eternals has come to Rann seeking a metal called Vitatron. It seems like some Vitatron had landed on their planet years ago, and they quickly deduced that its properties could render their people immortal. However, the metal began to fade in intensity, so they sought another source. Their sensors determined that Rann had some. Alanna heard all this, and wondered if it might be located in the city of Samakand, an odd location that appears in our dimension only once every 25 years! She and Adam set out to investigate.
Doug: In Samakand, Alanna and Adam meet with some priestly officials who confirm that they indeed have the metal. But -- how to keep it away from the Eternals, and Samakand has no weapons! Adam says to leave it to him. And then this Earthman archaeologist offers to pilot a space fighter in an effort to drive the Eternals away. I have to convince myself that I'm in that 10-year old target group that DC drove at. You know, and I said this just above, this science fiction is fun -- and it's not generally in my wheelhouse. So Adam, as you might guess, successfully defeats the Eternals in space. But when a detachment continues to follow Adam and Alanna back to Rann, Adam urges Alanna to parachute from their ship, leaving it on auto-pilot to return to Samakand. The Eternals follow, but arrive just as Samakand fades out -- not to reappear for another 25 years! But at the same moment? Adam begins to fade also. Did the zeta-beam wear off?

You betcha -- but back on Earth, Adam is at least armed with the knowledge of the location of one of the other zeta-beams. Maybe, he will be able to get back to Rann, and to Alanna.
Doug: This issue of Showcase actually contained two Adam Strange tales, and in the second one we see our hero in his customary costume. We begin with Adam wondering about the zeta-beam. He's in the south Pacific, near Singapore -- that's where he'd calculated the beam to strike. Counting down to its anticipated arrival, at "zero" Strange throws himself from his boat and into the beam. He'd been right! However, he arrives on Rann not near Alanna, but in the presence of some barbarians. They overwhelm Adam and haul him to their leader. That guy, Zoora, tells his minions to take Adam to the Tower of the Rainbow Doom. Strapped into a chair, a kaleidoscope of colors begins to swirl -- and suddenly Adam Strange is no more! But we see that he's not really disappeared, but has been teleported. Scanning the sky, he sees he's in the middle of a meteor shower. But seeing a crashed space ship -- one that looks exactly like the one he and Alanna had used to defeat the Eternals -- causes Adam to race to it and enter. At the controls lies Sardath, unconscious. Elsewhere Adam attends to crew members, and finally to the lovely Alanna. I know you're asking -- what are the chances? Me, too! Alanna awakens and relates a tale of their fate, how they'd been contacted by the scientists of Samakand.
As they were heading into the fourth dimension for the next 25 years, they left all their scientific knowledge with the city of Ranagar. This allowed Ranagar to attain technology of which they'd only dreamed.Doug: Before the scientists had gone into exile, they set up a colony on a nearby planet. The city-state had a large artificial lake, and a dome to protect the people from meteor showers. Sardath wanted to see if those people were still there, so built a spaceship and assembled a crew. But on the way there they were attacked by another ship, and crash landed. The Rainbow Doom was a teleportaton device, hence sending Adam to the spot of the crash. Donning a space suit found in the craft (yep -- you know what it looks like), Adam told Alanna they could search for the city Sardath had sought. Again using a space radio (this still cracks me up that they felt advanced societies would rely on common radios), Adam and Alanna send out a distress signal. The people they're seeking actually pick up on it, and arrive to rescue our stranded party. But once aboard the vehicles, another tale of alien attack is told. The same ship that had sent the Rannian craft into distress had returned to the domed city, but this time with a scythe attached to a pendulum on the lower hull of the ship. You got it -- think of some of the perils from the Batman television show and you know what we're dealing with. Of course Adam suits up, dons a jet pack and packs a blaster and he's off to the stars. Our guy single-handedly whips the enemy and preserves democracy and all that jazz. But when he's ready to receive the adoration of his lady friend, what should wear off but the zeta-beam? And so it's back to Earth! Adam still has the space suit on, and says he'll have to hide it away. But when he finds that next zeta-beam, he'll be ready to defend Rann... and his new love, Alanna (with whom he's spent what? -- all of 48 hours?).
Doug: I enjoyed these stories. Sure, they were hokey, but they did fill in that knowledge gap that I've had for Adam Strange. I liked them enough that I'll return to this book as well as the second Archive volume. I'd lie if I didn't tell you I got sort of a "Spaceman Spiff" vibe from some of the situations in which Adam found himself.
Gardner Fox's stories were what I'd have expected from a Silver Age DC (remember, they entered that "period" years before Marvel did), and Mike Sekowsky's art was pretty solid for the time. I'm always amazed when I read a story by Fox, and perhaps moreso by Bob Haney, at how many twists and turns there are in a plot. Marvel's longer, linear, narratives seemed to flow so much better and could be infinitely easier on the reader to just go along for the ride. Sometimes when I read some of the DC scribes, I feel the need to flip back a page or two and ask myself, "Now what just happened there?"Doug: I would like you to take a look at the panel below. At the top of this post I'd mentioned Carmine Infantino. We know that by the time this saw print Infantino was one of DC's studs. I don't know to what extent he had any duties in art correction, but the face in the panel below can only be his work -- there is no other panel in either story included in Showcase #17 where there is a profile of Adam Strange drawn in that manner. What do you think? Of course, my line of questioning spins out of our discussion a couple of weeks ago on John Romita, where Marie Severin's name also came up. I just think that Carmine redrew that face -- and that's not to denigrate Sekowsky, who was overall quite solid. So leave a comment, you who knew all about this character, as well as those of you who have either had your curiosity piqued or who may not care at all!
Friday, June 19, 2015
Discuss: Character Changes (Good or Bad) That Never Reverted
Doug: The Beast from human-looking genius to wise-cracking furball, the Cat costume from Greer Nelson to Patsy Walker... shoot -- Greer Nelson from the Cat to Tigra! Dick Grayson from Robin to Nightwing. What are the character changes that never reverted to original form -- that you love and that you loathe?
Labels:
Beast,
comic characters,
DC Comics,
Discuss,
Hellcat,
Marvel Comics,
Nightwing,
Robin,
The Cat,
Tigra
Thursday, June 18, 2015
Can't You Hear Me Rocking: Sticky Fingers Deluxe
Karen: The Rolling Stones have re-issued their classic 1971 album Sticky Fingers in 374 different versions to choose from -well, maybe not that many, more like nine, with varying price points and formats and goodies included. I purchased the Deluxe edition for $14.99, which includes two discs: a remastered version of the original album, and a second disc, with five alternate takes and five live tracks. I'm going to talk about that second disc in this post.Karen: Here's a list of the tracks:
| 1. Brown Sugar (Alternate Version with Eric Clapton) |
| 2. Wild Horses (Acoustic Version) |
| 3. Can't You Hear Me Knocking (Alternate Version) |
| 4. Bitch (Extended Version) |
| 5. Dead Flowers (Alternate Version) |
| 6. Live With Me (Live At The Roundhouse, 1971) |
| 7. Stray Cat Blues (Live At The Roundhouse, 1971) |
| 8. Love In Vain (Live At The Roundhouse, 1971) |
| 9. Midnight Rambler (Live At The Roundhouse, 1971) |
| 10. Honky Tonk Women (Live The Roundhouse, 1971) |
Karen: Wild Horses here is acoustic, and every note rings with clarity. It's pretty, in its way, but also very subdued, and maybe too spare. To be honest, I'm not entirely sure this isn't just the recording we know stripped of the electric guitar parts. Can't You Hear Me Knocking is clearly still in work-out stage, with Jagger still using "filler" vocals. I've read about this practice of his before, so it was fun to listen to him singing a strange tongue of his own creation along with the music. The song itself is in its embryonic stages, with the rhythm coming together but no long, Santana-like solo from Mick Taylor in sight. Bitch is another workout song, with the music mostly all together, but Jagger still groping for the words.
Karen: Dead Flowers is a real standout of the alternate takes, as it is a complete track but sounds very different from the version on the album (listen to it below). This is much more up tempo, rock and roll as opposed to the country twang of the original. Jagger's vocals sound flat, almost disinterested, although some might prefer that over his exaggerated redneck style that he uses on the Stones' country-tinged tunes.
Karen: The live stuff is really the best part of this disc. Obviously the live tracks are not songs from Sticky Fingers but from the time frame that the band was touring the album. Recorded at The Roundhouse in London in 1971, the sound quality is excellent and the band is in great form. Live with Me is raucous and the horn section really blasts it out. Stray Cat Blues and Love in Vain both feature some excellent guitar work. But the last two songs are truly exceptional.
Karen: Most people are probably already familiar with a live version of Midnight Rambler -the one from Get Yer Ya Yas Out, which was also included on the Hot Rocks compilation album, rather than the studio version from Let It Bleed. That version is a fantastic example of the Stones at their most masterful -it is menacing, hypnotic, and theatrical. This version is a terrific counterpoint, as it goes in a completely different direction, shedding the darkness and going for a blistering raver, with Jagger's harp tearing it up. Charlie Watts propels the song with his chugging rhythm and the band is tight! It's a great cut and I'm glad they included it here.
Karen: Wrapping it up is Honky Tonk Women, a big, loud crowd-pleaser, not even ruined by Keith's screeching background vocals (yeah, I went there). Again, a great song done to perfection by a band at the peak of their abilities.
Karen: Now even though I purchased this "package" -an actual physical CD, which, since I got it through Amazon, I also got the MP3s too -I may be making another purchase. You see, I discovered something about the Super Deluxe version, which includes these CDs and a third CD full of more live tunes, plus a DVD, the vinyl album and a bunch of other crap for $152. For $18, I can just get the MP3s of the CDs, so I could get that third disc of 13 tunes of live material recorded at Leeds University in 1971 (known as Get Your Leeds Lungs Out). Dang it, the Stones are as bad as George Lucas when it comes to double dipping customers!
Wednesday, June 17, 2015
Now How In the World Did That Happen?
Doug: Today we're talking about those head-scratchers in the condition of your comic books. Defects, accidents, mishaps, even odd marks that you have no idea how they occurred. These can be books you have owned or seen. The troubles in question may even have been caused by you.
Doug: So why this topic? As has been well-documented, I've been selling my comic collection for the past 11 months via eBay. I've made a serious dent in it, having emptied five longboxes with a sixth knocking on the door. I've told our readers that there have been some victories along the way, but for most of my books I'm seeing revenues in the area of 30% to 33% of the prices in the latest Overstreet Guide. Many of the books I'm selling were purchased at retail by me, but several hundred were bought as back issues. What I've found is that in many cases those books are still in the bags in which I brought them home -- price stickers, dealer grades and all.
Doug: Which brings us to today's exhibit. Pictured below is my copy of Marvel Feature #11, which ended last night (and is no longer my copy). Here's the description I included with the listing, and I'll stop writing now -- once you read it and inspect the book's cover, I think you'll be able to fully discuss the question at the top of this post: Now how in the world did that (hole in the cover) happen?
Doug: So why this topic? As has been well-documented, I've been selling my comic collection for the past 11 months via eBay. I've made a serious dent in it, having emptied five longboxes with a sixth knocking on the door. I've told our readers that there have been some victories along the way, but for most of my books I'm seeing revenues in the area of 30% to 33% of the prices in the latest Overstreet Guide. Many of the books I'm selling were purchased at retail by me, but several hundred were bought as back issues. What I've found is that in many cases those books are still in the bags in which I brought them home -- price stickers, dealer grades and all.
Doug: Which brings us to today's exhibit. Pictured below is my copy of Marvel Feature #11, which ended last night (and is no longer my copy). Here's the description I included with the listing, and I'll stop writing now -- once you read it and inspect the book's cover, I think you'll be able to fully discuss the question at the top of this post: Now how in the world did that (hole in the cover) happen?
Up for bid is a good looking copy of Marvel Feature #11, the first try-out issue for what eventually become Marvel Two-In-One.. I am no professional grader, so please consult the scans when choosing to bid.
11 I am not going to put a grade on this one. I so wanted to say "high grade" in the listing, because when you first look at this comic's front and back covers, you'll say "wow..." However, if you check the front cover scan you'll see my reservation (and it's a big one if you're a serious collector). Notice the white call-out arrow near the Hulk corner box -- you can see a hole (yup - an actual hole) in the cover at the top of the arrow. And at the bottom of the arrow is a mark that looks like it wanted to become a hole, too! It's not pushed through, but is a noticeable blemish nonetheless. So that being said, I think you'd agree that the rest of the book would grade VF. But I can't get past the obvious defects on the front cover. Interior pages look great with sharp corners and off-white brightness.
Tuesday, June 16, 2015
Six Years Older... Any Wiser?

Doug: I view the guest writer project as a real opportunity to expand the horizons of this blog. Think about it -- since our readers began submitting posts, we've seen reviews of Donald Duck, Archie, illustrated novels, graphic novels, and a complete mini-series. And all of that is in addition to an off-the-beaten path DC sports comic, as well as a new discussion category (the $1 challenge)! To date we've had over 25 guest posts, and I think that's fabulous. There are a few more in the queue awaiting publication, and I know that also coming soon we'll be able to run the first non-Doug and Karen partner review! So this has just been exciting.
Doug: I have had some guilt feelings, though, because of my lack of writing comics reviews. It seems as all of that heavy lifting has fallen to our readers this past spring. I'm going to rectify that -- next Monday in fact! Karen and I have been talking about this recently. I proposed four comics that I am interested in, and she thought she could provide commentary on two of them. Those books (with no dates -- I want to stay flexible) are :Showcase #17 (intro. Adam Strange, from 1958!)Doug: We appreciate your patience when we attempt new things. Of course, some stick and some do not. The 100-Word Reviews would be an example of an idea that seemed cool, but never really caught on. I say that with the finger pointed at myself as well. I suppose in a way, it ends up being a self-challenge, sort of a word game or something. But who knows -- maybe it will catch on if one of our readers chooses to write up their views on a song, or on a specific television show.
Nova #2
The Champions #12
DC Comics Presents #26 (intro. New Teen Titans)
Doug: As always, comments are appreciated and it has been nice of late to see some new folks making their presence felt. But it's that core of a couple dozen of our readers who comment regularly that give this blog a community feel. It's been said 100 times already, but thanks for doing that and for being a part of this on each and every post. Some days are better than others, of course, but there always seems to be some conversation happening around here.
Doug: So in reflection -- yeah, six years is some serious water under the bridge! Instead of being about to turn 49, I was about to turn 43 when this ship started sailing. My oldest was entering his senior year of high school; now he's entering the second and final year of his master's studies and is getting married in five days! I had a heckuva lot fewer trades and hardcovers than I do now (hey, if nothing else the BAB has been a convenient excuse!). And I guess overall, I had fewer "friends" with whom to discuss comics and such. This has been a satisfying space.
Monday, June 15, 2015
Guest Review - Walter Simonson's Star Slammers
Doug: It's Monday so it's "review day" on the Bronze Age Babies. Today Edo Bosnar is back in the moderator's chair, fresh off his thoughts on Gil Kane's Blackmark, which we enjoyed just a week ago. Today's review features a creator and format especially associated with the 1980s -- a graphic novel, and by Walter Simonson.
Story and art by Walter Simonson
Edo Bosnar: While I’ll readily acknowledge that the best in the Marvel Graphic
Novel line is probably the excellent Death
of Captain Marvel (reviewed by Karen and Doug a few years back), my
personal favorite is probably Graphic Novel no. 6, Star Slammers, by Walt Simonson. I think it was this book, together
with the wonderful X-men/New Teen Titans crossover that came out about a
half-year earlier, that really cemented my view that Simonson is one of the
best comic book artists around. I had obviously seen Simonson’s work on other
books before, but the aforementioned crossover book, and this graphic novel in
particular, really gave me an appreciation for what an outstanding visual
storyteller he is.
Simonson apparently first put together Star Slammers as a college
student, and then refined it, and had it colored, when Marvel agreed to publish
it as a graphic novel. It was a real labor of love for him, and I think it
shows.
The story unfolds very cinematically; the scene is a warring planet, on
which one of the sides hired some mercenaries known as the Star Slammers to
help them out. Initially, the narration is by one of the soldiers on the wrong
side, who learns how formidable the Slammers are.
After finishing their assignment and collecting payment from their
reluctant employers (who made the mistake of tying to double-cross them), the
three Slammers, Sphere, Jalaia and Ethon, head for home. It's at this point
that a conversation between the three and some flashbacks provide some
background on the Star Slammers.
Readers learn that the Slammers are from a planet which was a once dumping
ground for “undesirables” by an interstellar imperial civilization based on a
world called Orion, and the rich and powerful Orions came to the planet to hunt
the inhabitants, whom they considered dumb savages, for sport. The planet’s inhabitants
kept a low profile and mainly stayed hidden, but, as told in a flashback, one
fateful day when Ethon was a child, his family was caught in the open by a
hunting party. His mother was killed instantly, while his father took down the
hunters’ hovercraft and killed most of them before getting gunned down himself.
One of the members of that hunting party was an obnoxious senator who
barely made it out alive (and was left crippled) and who swore vengeance. He
calls on the Orion senate to build up an armada that will annihilate the entire
planet, as its inhabitants are not the dumb brutes the Orions thought they
were, but skilled and deadly fighters who could threaten their very existence.
A lone, aging Orion named Galarius opposes this idea, and goes to the
planet to warn its inhabitants. He becomes a sort of guru to them, and receives
the affectionate appellation “Grandfather.” Pointing out that it will take
years for the Orions to put together an armada with enough firepower to destroy
the entire planet, he tells them to go out into the stars, using their unparalleled
fighting skills to work as mercenaries, and to amass weapons and ships of their
own to meet the threat when it comes. And he tells them to call themselves Star
Slammers – after the distinctive sling they all use, called a ‘power slammer.’
The Slammers also have certain telepathic abilities, and Galarius/Grandfather
says they have the ability to create something he calls the “Silvermind,” which
is a massive telepathic link between all of them, which would make them
virtually unbeatable in combat. This comes into play near the end of the story
and the confrontation with the Orion armada at the Slammers’ homeworld.
As I hope you can tell from the images I provided, there is a real
dynamism to the way Simonson designs and lays out his pages. Again, cinematic is
the best term I can think of, especially the pages featuring the battle with
the armada.
By the way, tarbandu, whose PorPor Books Blog is linked on the BAB
sidebar (‘Bloggers of a Similar Brain’), posted a review of this very same book
in early May this 2015. He’s more critical than I am, so I think it’s only fair
to link his piece for those
who want a second opinion. I’ll just say in response, I obviously think he’s
wrong about Simonson’s writing ability, both in this book and in general. First
and foremost, I had no problems following the narrative here, either when I
first read it in my early teens, or later.
Also, in the case of Star Slammers, I think Simonson created this
incredibly rich storytelling device, one that was unfortunately never really to
its fullest potential. (Basically, I think you can tell all kinds of great
space-faring SF tales featuring the Slammers.) This book reads something like a
pilot for an ongoing series, but that never happened. Simonson did revisit the
Star Slammers in the early 1990s, with a five issue series published by Malibu
(issues 1-4) and then Dark Horse (in a special one-shot that concluded the
story). The newer series doesn’t pick up where the graphic novel left off, but
rather takes place far into the future, so if the graphic novel was a sort of
prologue to the whole Star Slammers saga, then the newer series was kind of an
epilogue (leaving a massive epic in between that has yet to be told).
Quite recently, IDW published the complete Star Slammers in a nice (and
pricey) HC edition. I’d love to have this, but probably won’t be getting it any
time soon because: a) I already have almost all of the material in it already,
i.e., the graphic novel and the five single issues of the early 1990s series
(there were among my first purchases back at around 2005 when I started reading
comics again), and b) my recent purchase of Simonson’s Orion Omnibus really
kind of shot my disposable income budget for a while. Even so, I can warmly
recommend it for anyone who’s interested in Simonson and the Star Slammers.
Sunday, June 14, 2015
Who's the Best...Christopher Lee Role?
Karen: Last week the world lost a giant of the entertainment industry -particularly the horror/fantasy/science fiction genres - when the great Christopher Lee passed away. Mr. Lee was a prolific actor, appearing in some 250 films in his 93 years. He is best known for his horror roles, although this was only one part of his vast career (and indeed, amazing life).
The role he is most strongly associated with continues to be Dracula -or does it? It may depend on one's age and interests. Some might think of Lee as the traitorous wizard Saruman from the Lord of the Rings trilogy. The youngsters unfortunately are stuck with "Count Dooku" (Dooku? really? sigh...) from the Star Wars prequels. But this is the tip of the iceberg. Lee left his mark on so many roles, particularly genre ones; James Bond's foe Scaramanga, the one-eyed Rochefort from The Three Musketeers, Sherlock Holmes, Sherlock Holmes' brother Mycroft, Rasputin the Mad Monk, and other monsters for Hammer -Frankenstein's Monster and the Mummy. He had other memorable roles in films like The Wicker Man and The Devil Rides Out to name a couple.
So here's your task today: Tell us what you think is Lee's very best role, the one we will ultimately remember him for above all others.
Saturday, June 13, 2015
Guest Post - If I Had a Buck... George Perez Edition
Doug: That rascal Martinex1 is back today with another challenge for the Bronze Age Babies. Pack your quarters and come along for the ride!
Mike S: I am back with my game of riches, “If I Had A Buck…” A little reminder on how it works: you visit my other worldly comic shop and on the spinner rack sit nine comics. These comics may be from different eras and at different price points. You have a choice to make with the single dollar you have in your hand, so choose wisely and share your opinions.
Last time, we explored the artwork on the Ms. Marvel series
from the late 1970s. The challenge was
choosing amongst nine cover creators for the same character and title. Today I have a little twist, there will be
nine different team titles but with one cover creator.
George Perez is considered by many to be a modern comic art
legend. He is ranked up there with all
of the greats in the field; and perhaps he is most known for his prolific
output, detailed layouts and backgrounds, and handling of multiple characters
and teams. I dare say he has drawn
nearly every Marvel and DC character over the years, and sometimes they all
appeared in a single panel, cover, or poster.
In my purchasing history, his comic covers always drew my eye. There was a level of excitement in the
artwork that few matched.
So here is the challenge. I have assembled nine comics, with nine teams and titles, with all nine covers drawn by George Perez. Note that the interiors may have been handled by other artists. Enter the store with only one dollar and make you choices (just as we sometimes had to do as kids by considering the covers closely). Share your decisions, thoughts about Perez, your memories, the cover dynamics, and his handling of the teams. So without further ado, have at it…
Avengers #149; Cover Price $0.25 (Still Only…)
X Men # 128; Cover Price $0.40
Fantastic Four #184; Cover Price $0.30
New Teen Titans #19; Cover Price $0.60
Justice League of America #192: Cover Price $0.50
Legion of Super Heroes #268; Cover Price $0.50
Star Trek #1; Cover Price $0.75
Defenders #53; Cover Price $0.35
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