Doug: Welcome to another work week! And what better way to face the day (well, the next five days actually!) than with comics! Our pal from the Great White North, Mike W. is here to offer his critique of the 1985 Rocket Raccoon mini-series. I've not read it, although a few times I've been tempted to purchase the digest-sized version that reprints the series. So if you're like me, after reading Mike's thoughts -- what do you think?
M.S. Wilson: I thought I’d tackle something a
bit different this time, namely the Rocket Raccoon miniseries from 1985. This
was one of the few Marvel miniseries that I actually bought back then...along
with Jack of Hearts (which I don’t remember at all), West Coast Avengers (which
was great ... hmm, maybe I should review that next?), and Secret Wars.
Miniseries like Falcon, Gargoyle, Iceman, and Hercules didn’t really appeal to
me. The weird thing is, I wasn’t actually familiar with Rocket Raccoon at the
time; he first appeared in 1976 in Marvel Preview #7 (by Bill Mantlo and Keith
Giffen), which I’ve never read. He popped up again in Incredible Hulk #271 (by
Mantlo and Sal Buscema), which I also hadn’t read at the time. So why did I buy
all four issues of Rocket’s miniseries when it came out? I guess I just thought
the idea of a talking raccoon was cool. We’ll see how well it holds up, bearing
in mind the character is written differently here than in the Guardians of the
Galaxy comic three decades later (where I believe he’s more intense...almost
OCD at times). This also isn’t the Rocket from the movie...at least I assume
it’s not...I haven’t actually seen the Guardians movie. Now that I’ve destroyed
all my geek credibility, let’s get on with the review, shall we?
Rocket Raccoon #1 (May 1985)
“Animal
Crackers”
Written by Bill Mantlo. Art by Mike Mignola and Al
Gordon
The story opens in a sector of space known as the Keystone Quadrant, on
Spacewheel, one of those old-fashioned space stations shaped like...well, like
a wheel, of course. On Spacewheel, the chief Toymaker (an iguana) labors to
finish some toys for his employer, Lord Dyvyne. He’s interrupted by a Killer
Clown, a robotic assassin that looks like the Joker and Pennywise had a child. The clown works for Lord Dyvyne’s rival, another toy mogul named Judson Jakes.
The clown guns down Dyvyne’s chief toymaker, then flees, fighting his way
through chimp sentries until he’s finally blasted by a gang of rabbit
mercenaries led by Blackjack O’Hare (who doesn’t really look like Bucky O’Hare,
but I keep mixing up their names anyway). Lord Dyvyne (a snake) shows up and
realizes that Jakes sent the Killer Clown to kill his toymaker in order to
start a trade war. Dyvyne decides to call in the furry arm of the law...Rocket
Raccoon!
We find Rocket on the planet
below, known as Halfworld. He’s reading a book beside a waterfall while his
girlfriend (an otter named Lylla) and
her uncle Wal Rus (three guesses what animal he is) frolic in the water. Rocket
is absorbed in his book, the Halfworld Bible, which is written in an obscure
code (or maybe just a different language...the book is depicted later as being
written in English, but that may just be for the convenience of readers). This
scene is a little weird...all the animals wear clothes, but Lylla takes her
clothes off here to go swimming, so even though she’s covered in fur, I guess
she’s sort of naked? It gets Rocket’s attention anyway, and he’s soon swimming
with her. She invites Wal to join them (?!) but he suns himself and changes his
prosthetic tusks with the help of some robotic arms in his chest pouch. They’re
interrupted by the Keystone Kops, Rocket’s human deputies, which freaks Lylla
out, so I guess she is naked...at least as animals go. The Kops tell Rocket
about the assassination of Dyvyne’s chief toymaker and Rocket sends them back
to their previous assignment (tracking the Snail Gang to their lair,
which—according to Wal—should take them the next century and a half). It turns
out that the humans on Halfworld are all insane; the animals look after them
and provide them with entertainment, while the toymakers provide toys to keep
the Loonies (as the humans are known) distracted and happy. Rocket realizes
that a trade war between the top two toymakers could stop the flow of toys and
jeopardize the Loonies’ carefree lives.
Rocket returns the Halfworld
Bible to its shrine and watches the Loonies perform a ritual (involving
straitjackets and what looks like a really weird form of breakdancing). We
learn that the Bible was written long ago by the Shrinks and no one has ever
managed to decipher it. Rocket meeets with Lord Dyvyne, who accuses Judson
Jakes of assassinating his chief toysmith, displaying the Killer Clown’s head
as proof. Apparently Jakes has a monopoly on the manufacture of Killer Clowns.
Mantlo tends to use a lot of exposition, some of which falls squarely into “as
you know, Bob” territory. We learn that Lylla’s parents owned Mayhem Mekaniks
(Judson Jakes' toy company) and Lylla will inherit it when she comes of age.
Jakes is her guardian until then, which is why he’s running the company. I
can’t help wondering why Wal Rus isn’t Lylla’s guardian, if her parents are
dead and he’s her uncle. Anyway, Dyvyne wants to marry Lylla (for her toy
company, of course), but she only has eyes for Rocket.
Rocket and Wal go to see Judson
Jakes in their spaceship, the Rakk N’ Ruin. On the way, we get some more
exposition on the status quo: Halfworld is (appropriately) divided in half—the
animals live in the forested half, providing protection and companionship to
the Loonies, while robots live on the other half of the planet, where they
build ceaselessly. The robots provide toys for the Loonies (apparently Dyvyne
and Jakes design the toys and sell them to the Loonies, but the robots do the
actual building), appendages for the animals (like Wal’s prosthetic tusks), and
the robots are also constructing a gigantic humanoid-shaped starship. Nobody
can figure out why the robots are building this starship, since an energy field
around the Keystone Quadrant prevents anyone from entering or leaving (except
the Hulk, who’s mentioned here). When Rocket and Wal arrive at Mayhem Mekaniks,
sited in the desolate border between the animal and robot halves of the world,
they fly the ship down into a hollow crater so they can approach from
underground. Lord Dyvyne watches on a monitor (which not only contains the
image from the previous panel, but the caption as well...a nice meta-moment).
Dyvyne realizes Lylla is unprotected, so he sends Blackjack O’Hare to get her.
Back at Cuckoo’s Nest (as the
Loonies’ home is known), they prepare for their Great Masquerade as Lylla looks
on. The Loonies explain that the Great Masquerade is an annual tradition, in
which they get to dress and act like whomever they think they truly are.
According to the ancient wisdom of the Shrinks, this is supposed to be
therapeutic, though I can’t help wondering where this wisdom comes from...if
their Bible is indecipherable, it must have been passed down orally, but it’s
remarkable that the Loonies were able to remember it. A cloaked figure enters
the shrine where the Bible is kept and gloats to himself that HE alone has
cracked the code and read the sacred text. He then substitutes a different book
and leaves. Lylla spots him and thinks he looks familiar, but it’s not until
the Loonies discover the book switch that she puts two and two together: the
mysterious figure is...Uncle Pyko! (Yeah, I don’t know who that is either. It
turns out he works as Judson Jakes’ chief toy designer, but we don’t find that
out for a while.) Before Lylla can go after him, she’s grabbed by Blackjack
O’Hare.
Rocket and Wal fly underground
toward Judson Jakes’ headquarters. Jakes is a mole, so there are tunnels
galore, holding supplies, assorted junk, and creepy deactivated clowns. TheRakk
N’ Ruin is suddenly grabbed by a giant pair of nutcrackers (yes, you read that
right, nutcrackers). Rocket heads out to blast them loose and is confronted by
a posse of Killer Clowns called the Psycho Circus (which I think was the name
of a KISS album), as well as another meta-reference when Jakes responds
directly to one of the panel captions. Rocket fights off the clowns and blasts
the nutcrackers, giving Wal a chance to repair the ship (although Wal gets in on the action by
swapping his tool tusks for “more martial molars” and blasting some Killer
Clowns). Jakes reveals that he started the trade war on purpose and that he
also wants to marry Lylla to get control of her toy company once and for all.
Rocket finishes off the clowns,
but before he can go after Jakes, they’re interrupted by Uncle Pyko, who’s mad
at Jakes for letting the toys he designed get blown away. Pyko reveals that
Blackjack O’Hare has Lylla (though I’m not sure how Pyko found this out so
quickly). As soon as O’Hare takes Lylla back to Lord Dyvyne, he intends to
marry her and gain control of her toy company. I'm not sure why these guys
waited so long to go after Lylla...unless it's because she doesn't inherit the
company until she "comes of age", and maybe they can't marry her
until then? Jakes exhorts Rocket to save Lylla (which he would’ve done
anyway...she IS his girlfriend, after all) and in the last panel, we get a
glimpse of the more intense Rocket Raccoon from a few decades later.
Rocket Raccoon #2 (June 1985)
"The Masque
of the Red Breath"
Bill Mantlo-Mike Mignola/Al Gordon
Rocket and Wal Rus hunt through
the Loonies' Masquerade for Lylla and her captor, Blackjack O'Hare. We get some
more exposition, recapping the first issue. Wal scans for Lylla, but she and
O'Hare are in one of the parade floats, heavily shielded. Rocket is attacked by
one of Judson Jakes' Killer Clowns and by a Drakillar (which seems to be some
kind of giant space bat) sent by Lord Dyvyne. I get why Dyvyne is after
Rocket's hide, but I'm not sure why Jakes wants him dead. At the end of last
issue, Jakes was badgering (or moling, I suppose) Rocket to get Lylla back for
him, so it seems strange for him to send the Drakillar after Rocket. Maybe
Jakes realized he'd never be able to marry Lylla while Rocket was still alive,
and figured now was as good a time as any to get rid of him ... but you'd think
he'd have waited until Rocket got Lylla back from O'Hare. Speaking of O'Hare,
he was sent by Lord Dyvyne to kidnap Lylla so Dyvyne could marry her, but he
decides to keep Lylla for himself. Who woulda thought a mercenary couldn't be
trusted? Lord Dyvyne gets mad and summons the Red Breath, which is a red cloud
of vapour (I guess?) that erases everything it touches. Dyvyne sends the Red
Breath after his "enemies"-- which at this point should include O'Hare
and Judson Jakes -- but the Breath seems to lock in on Rocket for some reason.
Dyvyne also mentions that the Breath was created by his chief toymaker (the one
who was gunned down at the beginning of issue #1), but I'm wondering what kind
of toymaker could design something like that? And how was it "manufactured"?
Back at Cuckoo's Nest, Rocket
and Wal crash the Loonies Masquerade to find O'Hare and Lylla, followed closely
by the Red Breath which starts erasing Loonies. Rocket, knowing his duty is to
protect the Loonies, fights the Breath and loses one of his rocket skates. He
refers to the Red Breath as a "nightmarish kneaded eraser", which I
think is one of those malleable erasers that artists like because they don't
leave crumbs all over the page. Meanwhile, Wal catches up with Blackjack and
his mercenaries and starts blasting bunnies. When Wal and Blackjack square off,
Lylla is worried her uncle will get hurt, so she agrees to marry O'Hare. I'm
not sure if that was meant to distract him or if it was sincere. Lylla's
characterization is inconsistent: most of the time she's the damsel in
distress, but every now and then she seems capable of taking care of herself.
She actually punches out one of her captors here, but then she turns right back
into a shrinking violet. Luckily (or not) it doesn't matter, because a bunch of
Killer Clowns riding Vacu-sleds come crashing through the window. (I'm pretty
sure that's the only time in my life I've ever used THAT sentence.) All of
O'Hare's mercenaries get vacuumed up, so he (predictably) changes sides. The
three of them run, pursued by the clowns, and end up in the main room where
Rocket is trapped against the wall by the Red Breath. Lylla gets really
annoying here, as she basically scolds Rocket for not flying to safety. O'Hare
jumps down, drawing the Vacu-sled-mounted clowns after him, and the diversion
is enough for Rocket to fly them both out safely. The sleds suck up the Red
Breath, and the Breath destroys the sleds (and their riders), until a perfect
equilibrium is reached ... the Breath disappears and the sleds are all
consumed. Conveniently, all the Loonies who were erased by the Breath pop back
into existence (with no explanation as to why the Vacu-sleds don't reappear too).
Rocket decides they need to fight a guerilla war against the two toymakers.
O'Hare joins them; Rocket doesn't seem to trust him, but says his knowledge of
hiding places and other shady stuff could come in handy. So they set off to
take the fight to their enemies.
Rocket Raccoon #3 (July 1985)
"The Book
of Revelations"
Bill Mantlo-Mike Mignola/Al Milgrom
This issue opens with Rocket,
Wal, Lylla, and Blackjack O'Hare caught between the forces of their two
enemies. Lord Dyvyne's simian soldiers man a Chimp Blimp (which spits explosive
bananas) and Judson Jakes' Killer Clowns man Prank Tanks, firing on the ship
from the ground. O'Hare (after making an obvious joke about a "gorilla
war") leads them to a hollow crater that he claims will be a way to
escape. They sacrifice their ship and bail out, tumbling down into the crater
and landing far underground. O'Hare again shows his worth by summoning the Wild
Worms, which live in the tunnel. The worms come equipped with saddles and
Rocket and his friends ride them through the tunnels. Apparently they're called
"wild worms" because the saddles straddle their pleasure centers, so
having riders drives them wild (yeah, it doesn't make much sense to me either),
but I'm wondering who saddled them in the first place? How did anyone figure
out the thing about the pleasure centers? You know what, I don't think I want
to know.
Elsewhere, Jakes and Dyvyne
agree to cooperate to eliminate their foes, although their forces seemed to be
already cooperating earlier. They also agree to split profits from selling toys
to the Loonies 50/50, but it's obvious that neither one really trusts the
other. They aren't quite certain if Rocket and the others are dead, since no
bodies were recovered from the wrecked ship or the crater. Lylla is again
referred to as nothing more than a means to an end ... in fact, they speculate
that if Lylla had control of Mayhem Mekaniks, she'd put Rocket in charge and
he'd give toys to the Loonies for free. Apparently it never entered their heads
(or Mantlo's for that matter) that Lylla could run the company herself. She's
just as altruistic as Rocket, so she'd probably give the toys away too, but
everyone seems to assume she'd need her boyfriend to do it for her.
Before Rocket can have a
full-blown existential crisis, O'Hare returns with a multi-species gang of mercenaries
he calls the Awful Eight. (He also makes a John Updike reference, which I find
strange rather than funny.) O'Hare wants to get back into Lord Dyvyne's good
graces by bringing Lylla to him. A big shootout starts (it is a cantina, after
all!) and Lylla has one of her rare moments of agency when she decks O'Hare.
Rocket and the others (including Pyko) whittle the Awful Eight down to the
Terrible Trio, and then take off. Pyko makes a reference to them "running
low on powder and ammo", but they're using energy weapons, so that doesn't
make sense. Pyko takes them to the Assembly building to meet the Head Robot
(literally...it's a giant robotic head). Pyko says the Halfworld Bible can be
fed to the Head Robot and it'll be able to manufacture a toy that might be
therapeutic...maybe even cure the Loonies of their madness. He leaves the
choice up to Rocket, who is torn: he's just found out that he's basically a
glorified pet, but his mission has always been to help the Loonies in any way
possible. Being the heroic raccoon we all know he is, he decides to do what's
best for the Loonies, even though their being cured would leave the animals
with no real purpose. Rocket feeds the Bible to the Head Robot and the assembly
line soon spits out...some weird-looking helmets? How are those supposed to
help the Loonies? Maybe we'll find out in the final issue.
Rocket Raccoon #4 (August 1985)
"The Age
of Enlightenment"
Bill Mantlo-Mike Mignola/Al Gordon
This issue
opens with Rocket, Wal, Lylla, and Uncle Pyko (plus a sassy robot horse)
travelling around and distributing the helmets from last issue to the Loonies.
The set-up is kind of like an old medicine show, with Rocket and company doing
weird skits and puppet shows to demonstrate the helmets. I guess they're doing
it this way so Lord Dyvyne and Judson Jakes have a harder time tracking them
down. Unfortunately, one of Jakes' Killer Clowns is disguised as a Loony, so
word gets back to the two toy moguls pretty quickly. The helmets are said to
make people "think more clearly", which should cure the Loonies of
their insanity. When Rocket puts on a helmet, it makes him realize the depths
of his feelings for Lylla, and he lays a big smooch on her. We also get some
more expository dialogue from Uncle Pyko, recapping the first three issues. By
the time all the helmets have been distributed, silence reigns in the Cuckoo's
Nest. Rocket and his friends are worried at first, but Pyko explains that the
Loonies are doing something they'd never really done before -- thinking.
Lord Dyvyne and Judson Jakes
join in an all out attack against Rocket. The heroes are hard-pressed, but the
robot horse goes for reinforcements. We get another glimpse of the later, more
intense Rocket Raccoon as he goes wild during the fight. In spite of that, he's
almost overwhelmed, but is saved at the last minute by Blackjack O'Hare, who
shows up out of nowhere like Han Solo at the end of Star Wars. It's a cool
moment, but I'm not really sure what Blackjack's motivation is supposed to be
here. He says "I guess I finally realized that there wouldn't be much
future for a merciless mercenary if I let Jakes and Dyvyne skin
you!"...which doesn't really explain anything. I guess we're just supposed
to accept that O'Hare isn't as bad as he seems, despite plenty of evidence to the
contrary.
As the heroes prepare to make a
last stand, the fight is interrupted by the giant humanoid-shaped starship,
which lands nearby. Dozens of cured Loonies pour out of the ship and join the
fight, tipping things in favour of the good guys. There's a scene (which I'm
assuming was done on purpose) that looks like a reverse Planet of the Apes
reference where humans are catching the ape soldiers in nets. Jakes and Dyvyne
flee on a Drakillar, pursued by Rocket. The Drakillar gets tired of them arguing,
so it umps them onto a garbage heap. I'm not sure if they're meant to be dead
here, but they certainly look dead. Now that the Loonies are cured of
their madness, they want the animals to stay and help them remake the planet.
Some animals do decide to stay (like Uncle Pyko, since he makes toys not for
profit, but for the sheer enjoyment of it), but most of the animals and the
robots decide to leave on the giant starship. The robots have figured out a way
to deactivate the force field around the Quadrant, so the whole galaxy is open
for them to explore. The last panel shows Rocket, Wal, Lylla, and O'Hare
setting out for new adventures...which, as far as I can tell, didn't really
materialize. Rocket showed up a few years later in Quasar #15 and Sensational She-Hulk
#44-46, but the others never appeared again. I'm not sure if any explanation
was ever given as to what happened to them.
10 comments:
An impressive and committed summary/review, there, Mike. Great job.
I do have this mini. . . as well as, I think, every single other one you mentioned in your opening remarks. And like so many of those efforts, I believe I read it as it came out, and that was it. And their specifics are most-definitely lost in the fog of old memory. But your synopsis did bring a lot of it back-- and I have to confess that my opinion of it fell somewhat below yours. The art was generally rather good-- although (if your scans hold true throughout) Mignola did tend to throw in the towel on depicting any backgrounds at all-- which rather hurts a fantasy-based story, 'cause then it just becomes visually ungrounded. No sense of "place" to help you keep track of where you are.
And the story itself-- hmm. It continues on (sort of) down the road from where we left off in the earlier Hulk issues (I cannot be-LIEVE what those issues are going for now!), and it suffers from the same winking, shove-the-cleverness-down-your-throat tone that blanketed that earlier story. Honestly, I rather liked Bill Mantlo in general ('tho I always thought of him as a B-list writer), but-- how do I put this-- Rocket Raccoon in particular left me feeling like I could never fully see the story or the characters because the writer kept standing in the way, drawing attention to himself.
What I DO get (as probably do any of us who have created little make-believe universes for our kids' bedtime stories and such) is how much he loved this little allegorical pocket-U he'd created, and his delight in trying to share ALL of it may have overwhelmed his judgment when it comes to simple, good storytelling. I did remember the relentless, heavy, over-forced exposition that was necessary to make the story comprehensible-- which means that some judicious editorial direction needed to be in play from early on to streamline the plot and make the story valid and legitimate via the on-page narrative (or at least, much moreso).
I also think it was a big mistake to try to ground it all with a "real" MU-world explanation-- 'cause there are about 23 zillion problems that come along with trying to make it "plausible", more or less. (The first one, of course, is how could there still be distinct species of sentient animals if they all seem to interbreed freely?) I would have been more inclined to buy a magic-based explanation for sentient talking funny-animals, really.
But regardless of my critical observations, this was a DELIGHTFUL blast from the past, MikeW. And it certainly has me mulling over those old, forgotten minis that populated the wall-racks of our mid-80's LCS, y'know? Thanks a million--!
HB
Yeah, Mike W., very impressive issue-by-issue review(s). Good job!
My memories of Rocket have always been positive - and I enjoyed it quite a bit the last time I reread it a few years ago. Now, however, your review has got me hankering to pull out my Rocket HC and read it yet again.
However, I can see where your criticisms, and HB's, are valid. In fact, I think HB hits the nail on the head with his observation that Mantlo may have tried to cram too much into this mini.
As for the art, I absolutely love it. And it's also interesting because it's some of Mignola's earlier work, before he settled on that distinct style that you can see in Triumph and Torment, Cosmic Odyssey or his Hellboy work.
Thanks for the review Mike W! Mignola's art looks good here, so I may go pick up this series.
Thanks for the comments guys. As I mentioned in the review, I was never a huge fan of Mignola's art, but it works fairly well here. Like HB, I generally liked Mantlo's writing, although I never read stuff like Rom or Micronauts. I thought his Spectacular Spidey was very good and his Hulk wasn't bad either; of course, he had his share of misses too (his Alpha Flight started out well, but got really bad, really fast).
HB, you're the first person I know who collected ALL those early 80s miniseries (or at least the first who'll admit it!); as I said, I haven't read too many of them, but West Coast Avengers stands out as a great mini...maybe that should be my next review...assuming Doug and Karen are cool with it.
Mike Wilson
Man, there were just sooooo many-- I know I didn't get them all, but I surely did over-indulge. I don't remember much about that original Wolverine mini by Miller, other than that it was pretty good (I. . . think). There was MAJIK or MAGIK, which was an awfully strange outing that had Ilyana Rasputin being raised by a demon in hell, or something. KITTY PRYDE/WOLVERINE. NIGHTCRAWLER-- which may have been fun. The duh-READFUL BEAUTY & THE BEAST. DAMAGE CONTROL. RAWHIDE KID (an aging gunslinger take on the character, which wasn't a bad read, really). HAWKEYE-- which I loved (along with WCA, yep). The first, very enjoyable VISION & SCARLET WITCH series.
Man, that's just off the top of my head, too. And there are some where I have some of the issues but not not all of them. . .
It was a fine idea, except that it became a venue too often for second rate tryout-esque material or vanity projects, I think. And it was often hard to really nail them down in the ongoing continuity. But there's still something magical (majikal?) about those first few years, when I was going through a late resurgence of comic-collecting euphoria, and so many of those early series seemed so cool and exciting at the time. . .
HB
Thank you Mike W. for the review and detail. I never collected Rocket Raccoon back in the day, but I have always been curious. I too really like the art (based on your scans and other times I have seen the work). Mignola's style is sometimes hard for me to see past; here I see a really different style and it reminds me of Arthur Adams for some reason.
Regarding mini series, I sometimes think there should be more of those. Some characters cannot really carry an ongoing, but an interesting one off or short series may be welcome. I wonder how Rocket Raccoon got approved; it is really quite odd and not necessarily (at the time) something that anybody would perceive as "marketable" in the grand scheme. Obviously it was a special project for Mantlo.
By the way, I think Mantlo reaches his best writing with ROM and Micronauts (also pet projects of his).
Again thanks for sharing. Really did not expect Rocket Raccoon when I went to the site today and that was a nice unexpected surprise.
On the topic of mini-series, I recall really enjoying most of them at the time. My favorites were by far Hercules and Wolverine, and I also liked Hawkeye and the first Vision & Scarlet Witch mini.
HB, re: Magik. That's one I didn't like at all. I had the first issue and that's it - I really hated that Claremont was bringing all of those magical and supernatural aspects into the X-men.
It's also worth noting that DC was churning out a lot of mini-series throughout the '80s, some quite good, some less so. One of my favorites back then was the kind of creepy Phantom Zone series by Gerber and Colan. And one I really regret missing was the Green Arrow mini, written by Mike Barr and drawn by Trevor von Eeden.
Thanks for this MW!
I loved this series when I read it back and the day and failed to re-find the original issues before GotG came out, so I fear they are out of reach now.
I agree about the exposition, but that was kind of the common approach in older comics. I think that is hardly Mantlo's own sin.
I really dislike the current characterization of Rocket, as I mention in my latest overview of the new Howard the Duck series (in conversation with the original run) as Rocket and the rest of his movie gang show up.
@Edo: I think I had #3 of the Magik mini, but I wasn't too impressed...maybe I needed the others for context. I'm sure I read the original V&SW mini, but I don't remember much about it...the second one seems to stick in my head more.
@Dr. Oyola: That's some weird stuff going on in the new Howard the Duck series. I've tried to get into the old one, but I guess I'm just not on Gerber's wavelength, since most of it seemed more goofy than funny to me. (Except when Howard ran for President...that had some good socio-political jabs in it, though it still wasn't laugh-out-loud funny to me.)
Mike Wilson
Found some time this weekend to yet again re-read the series with a more critical eye, and I have to admit, I like it less now. Mainly, some things Mike mentions in his conclusions really bothered me this time around: the entire setting stretches the suspension of disbelief way too much, especially the whole idea of insanity being passed down from generation to generation among the Loonies - and it's a very specific single type of insanity to boot, as they're all dippy and childish, with no psychopaths or paranoid schizophrenics, for example, to be found. And all they are some intelligent sentient animals and toys to keep them happy and distracted. And that leads to another thing that really jumped out at me this time: the economics of the Keystone Quadrant. The toymakers Dyvyne and Jakes are rich, and even go to war to take each other's piece of the pie, but where is the money coming from? Who's paying for the toys? The Loonies? As portrayed here, they're too simple to even understand the concept, plus they're all basically little children who need to be cared for, i.e., they have no economy, commerce, etc. I think the basic idea - a group of intelligent animals acting as caretakers for a group of childish, crazy humans - is a really good basis for telling an absurdist story, but in this case Mantlo just didn't put enough thought into explaining it. Or he should have simply eschewed any explanations for the setting at all, and let readers use their own imagainations.
So yeah, the luster has really worn off for me. I think the last time I read it, I was just so happy at scoring a cheap copy of the Rocket Raccoon HC (paid about $5 for it) and sat down to read it right away in that mood, so I just wasn't paying enough attention. Also, the art is truly lovely. I still love that aspect of this series...
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