Showing posts with label Supergirl. Show all posts
Showing posts with label Supergirl. Show all posts

Monday, August 15, 2016

That's the Kind of Trouble I Need Plenty Of - Superboy 80


Superboy #80 (April 1960)
"Superboy Meets Supergirl"
Jerry Siegel-Curt Swan/John Forte

Doug: As we've discussed before, Silver Age DCs can be a lot of fun if you prep your mind before reading. Looking at the production date on today's issue, I made sure to know my expectations before diving in. I am reading and scanning from my recently-purchased trade Superboy: The Greatest Team-Up Stories Ever Told.

Here's your plot synopsis, in a 100-Word Review:
In the present of 1960, Superman and Supergirl enjoy some recreation time together. But Superman suddenly turns melancholy as he reflects on a childhood with no peers with whom to share life. Supergirl, in a moment of inspiration, decides she’ll help her cousin out by flying into his past and cheering him up. Superboy is overwhelmed by her strength and speed and the cousins engage in all manner of games – darts, leapfrog, hide & seek, catch, and swimming. Of course they end up saving the world, and Supergirl even comes up with a way to maintain the integrity of the timestream.
This was a short story at only 10 pages, one of three tales in the issue. I love the art team of Curt Swan, he of all things Super, and John Forte -- one of the very earliest artists on the Legion of Super-Heroes. Their styles mesh really well. The end product is a sort of wholesome, even cute, depiction of these characters. Superboy and Supergirl really do look like young teenagers, and Jerry Siegel's script nicely adds to the feeling. Well, hey -- it seems like I'm already commenting on... 

The Good: Art, script, the general quaintness of the story. Just a moment ago I discussed having the right mindset for tales of this vintage. Our friend Paul O'Connor of Longbox Graveyard proposed this earlier this year. I think he's exactly right. Of course that doesn't mean that you're going to like everything or excuse plots or story elements that are just plain stupid. But it has helped me to get past some of the "written for a 10-year old" complaints I've made in the past. 

I felt that the interplay between Superboy and Supergirl exuded joy. I really felt that, as a reader, I was watching these two kids have a great time. And a great time just being kids -- no pressures, no real responsibilities. Of course, when the universe is your playground the possibilities for fun are endless. The duo started out on Earth, but soon took their games into space and even to other planets. They encountered a few menaces, and interrupted a plot by some alien menace to fire "death-rays" at our planet. Overall it was just a fun story.
As with any Silver Age story, a deus ex machina lurks around the next corner, and we saw it here. We all know when sitting down to read one of these time travel yarns that somehow, some way, the time stream has to be unaffected. If Superman was moping around in 1960 about how sucky his childhood was, you can't very well have Supergirl suddenly changing that. You know how much Kang the Conqueror loves to screw with divergent time streams! The "giant red flowers"... get outta here. But I rolled with it, smiling.

The Bad: As a parent, I don't care if they were Super or not. I don't want to see two kids throwing lawn darts at each other's chests! I darn near killed my aunt with one of those things when I was little.

Why is Superman always portrayed in the Silver Age as a SuperD!(k? Supergirl seemed genuinely agitated about what Superman would do to her when he found out she'd messed with the timestream. Sheesh... the days of Super-spankings were long over by the Silver Age. 

To some extent Jerry Siegel plagiarized himself with this plot. The basic premise of this story -- a Super-longing for a true peer -- would be repeated only 13 months later with Supergirl as the protagonist.

The Ugly: In the 21st century it's difficult to read "that's the way it was back then" sorts of things and not have a response. Whether it's racism in the pages of Tarzan or the Lone Ranger novels or whatever, there is a certain cringe-factor on the page. There was nothing egregious in Jerry Siegel's script, but I did pause at the blatant sexism when Superboy remarked (out loud), "How did you, a mere girl, ever get here ahead of me?" Too bad Supergirl didn't give him a Super-wedgie.

I had a fun time reading this. It was quite short, only about a six or seven minute read, but a ton of fun. If you're interested in the Superboy team-ups trade, by the way, there are also stories involving Luthor (natch), Superman, a young Green Arrow, Robin, Jor-el, Aquaman, a young Hal Jordan, Lori Lemaris, and a young Bruce Wayne. Shoot -- you'd think Bob Haney had a hand in some of these stories!

Monday, May 9, 2016

Thank You for Being a Friend - Action Comics 276


Action Comics #276 (May 1961)(cover by Curt Swan and Stan Kaye)
"Supergirl's Three Super-Friends!" (2nd story)
Jerry Siegel- Jim Mooney

Doug: Today's sort of a perfect storm, isn't it? Supergirl's a hot property these days due to the TV show. This short story was created by Superman's original scribe, Jerry Siegel, and the artist perhaps most recognized with Supergirl in Jim Mooney. Toss in the Legion of Super-Heroes and a whole bunch of new super-teens from the future, and I'd say this qualifies as a fun read. And boy, am I glad all that Civil War nonsense if over ;) ...

Doug: Around six months ago I reviewed Action Comics #267, where our heroine first met the Legion. If you'll recall, the Legion's founders (Cosmic Boy, Saturn Girl, and Lightning Lad) had offered Supergirl membership in their "superhero club". However, through a twist of fate Supergirl was aged to an adult -- thereby disqualifying her for membership in the teen supergroup! Once back in the 20th century, the aging process reversed and she returned to normal. One had the sense that she'd be seeing her new friends again at some point, and that's today's story. Action Comics #276 was only the 6th appearance of the Legion -- considering Superboy had only participated in Legion adventures four times before this story was published, I'd say it's pretty significant that Supergirl had 1/3 of the 20th century interactions with these 30th century kids so early in Legion history. Today I am using the Supergirl Archives, volume 2 for reading and scanning. I'd mentioned a few weeks ago that I was able to score volumes 1 and 2 in a lot for $30 via eBay. Not bad! How about a 100-Word Review?

Linda Lee sits with other girls, watching television at the Midvale Orphanage. She’s sad, however, because unlike other girls she has no girlfriend in which to confide. Getting out for some fresh air, Linda suddenly hears a voice in her head, telling her that she does have a super-girlfriend, and to go to Cranston Creek. Once there (as Supergirl), she meets Saturn Girl, Phantom Girl, and Triplicate Girl – they’ve come to invite her to another Legion of Super-Heroes tryout! This time she’s accepted, has a parade in her honor, and meets a boy who like her: Brainiac-5. But his heritage…
The story is 13 pages long, and follows the standard formula for these adventures: Our protagonist is faced with a dilemma, the dilemma is met, complicated, and resolved. The story concludes with an "aw shucks!" moment. Yep -- that's how this one runs, and that leads us into --


The Good
: Do you remember our conversation based on Paul O'Connor's posit that Silver Age DC Comics can be enjoyed "with the right mindset"? I agree with his position, but strangely, this ain't that. Why? First of all, I love the Legion. So by extension I love Superboy and Supergirl, because you can take the Krypton Kids out of the Legion, but you can't take the Legion out of the Krypton Kids! At least that's the way I see it. I didn't feel like I had to put any haughty sensibilities aside to enjoy this story, and that's saying something as I'm not certain who the target audience was for these Supergirl stories. One might assume if Superman and Superboy were both written for "10-year old boys", then Supergirl should have filled that role for 10-year old girls. We'd be wrong if we didn't think she existed to somewhat broaden the demographic for Super-books -- and sales, man! I didn't approach this as if I was a 10-year old girl -- instead I just read it as I would have when I was a kid, and I thought it was great. It's tough to free oneself from the weight of nostalgia, but that's OK. I think it's the main reason I keep returning to characters and stories that are familiar.

Jim Mooney's art is wonderful. I don't believe we've reviewed too much of his work on Bronze Age Spider-Man, whether it be the Peter Parker book or in Marvel Team-Up. Some people criticize Mooney's drawing of eyes (seems to be his trademark), but here his style is perfect. Mooney does a fantastic job of making these characters look like kids, something that's not always all that easy -- particularly with teenaged characters. He employs a conventional 5-6 panel lay-out with the art contained within the borders -- this was pretty standard in the Silver Age, and long before the "innovators" (Adams, Steranko, etc.) came along. The story is well-paced, and efficient. Part of that is due to the length (again, 13 pages), but that in itself has to present a challenge.

As stated above, we see the debuts of several new Legionnaires: the aforementioned Triplicate Girl (later revealed as the team's 4th member), Phantom Girl (later revealed as the team's 5th member), Brainiac-5, Sun Boy, Shrinking Violet, and Bouncing Boy. With the founders and Superboy, plus those we'd seen debut in Action Comics #267 (Colossal Boy, Chameleon Boy, and Invisible Kid), Supergirl would bring team membership to 13! How exciting that must have been to a young Legion enthusiast. I am not sure if Jim Mooney is credited with designing the costumes of these new youngsters, but if he is then it must have been fashion design of the volume undertaken later by Dave Cockrum and Mike Grell!

There's no messing around with Supergirl's trial this time, which was welcome. Sometimes these stories from the 1960s try too hard in creating obstacles for our heroes. No, the focus here is on getting Kara into the group. The antagonist in the story is actually a teammate who also gains admittance -- a young genius named Brainiac-5. She is taken aback upon meeting this handsome green-skinned young man (you know what? Here's another "good" about this story -- all these kids with strange powers, different colored skin, etc. and no shaming, no prejudice... Of course, we all know that the DC powers wouldn't here of a Black Legionnaire... so maybe nevermind), thinking he looks familiar. But Brainy launches a pre-emptive strike, owning his heritage immediately. He is the great-great-great-great grandson of Brainiac, 20th century foe of Superman. I'm no math major, but it's tough to get 1000 years time out of only five generations, ya think? Minor quibble. Brainy quickly falls for Supergirl, and she apparently has eyes for him. He even saves her life from a green Kryptonite meteor by giving her his forcefield belt, and then gifts it to her. She later uses it to destroy a green Kryptonite meteorite on Earth in our century (with assistance from Lori Lemaris and Jerro), protecting Superman from any future trouble. The problem is, the forcefield belt malfunctions during the operation. But all's well.

Krypto makes a cameo near the end of the story -- gotta love that! And overall, what could be better than Supergirl not only getting some new super-girlfriends, but a new super-boyfriend as well?

The Bad
: The more I think about it, the illusion that DC was "integrating" the Legion with characters like Chameleon Boy, Brainiac-5, and Shadow Lass but would not have a leading Black character is bad. That's not a gripe specific to this story, but across the line. And Marvel wouldn't deal with this until a few years hence. But as to elements directly tied to today's story, the only overall aspects I'd complain about are broad tropes in the Supergirl mythos: Linda Lee's placement in an orphanage, and Jerro the merman pining for Supergirl. He seemed a bit too eager. I'd have blown him off, too, if I was Kara.

The Ugly: Nada.

My burning question for DC Comics is: Why aren't there Superboy Archives? I know there is a trade that reprints his earliest Golden Age adventures, but I'd love to re-read the Silver Age material. It's great that there have been two Supergirl Archives, and looking at some advance solicits I see DC is going to release a Supergirl Omnibus. That really does not further what we already have available to us. Let's go, DC! And get that 14th volume of Legion Archives out, already!



Monday, November 9, 2015

Supergirl Almost Joins the Legion -- Action Comics 267


Doug: Since Supergirl is getting a lot of attention these days I thought it might be fun to review another comic that featured her. And what could be better than combining that goal in a book that features another Silver and Bronze Age favorite of many of our readers -- the Legion of Super-Heroes? We're jumping into the waaaaaaay-back machine today, friends, back to a time before the Marvel Age of Comics. Today's fare would have been on the newsstands in the early summer months of 1960, a time when my parents were finishing their junior years of high school and this BABer was more than half a decade away! So buckle in -- should be nostalgic, wholesome fun. By the way, I'll be reading and scanning from Legion of Super-Heroes Archives, Volume 1.

Action Comics #267 (August 1960)
"The Three Super-Heroes" (2nd feature)
Jerry Siegel-Jim Mooney

Doug: I had to do a little research before I chose the issue to review. I was actually going to try to find a Supergirl/Legion yarn from the days of Mike Grell or Jim Sherman, but had no luck. So I kept going farther back until I settled on Action #267. I was surprised to find that this story features only the Legion's 3rd appearance (following their debut in Adventure Comics #247 and the follow-up in Adventure  #267). Of note about today's issue is the artist, Jim Mooney. Mooney is known to many of us for his Bronze Age work on Spider-Man titles such as Peter Parker and Marvel Team-Up. But Supergirl is his signature character. Shall we?

Doug: We open with a Superman trope, that of affecting some situation to keep the world running on time. After all, if you or I had those powers you know darned good and well we'd use them to keep the buses running on time! A convoy of buses has left the Midvale Orphanage (home of Linda Lee) on its way to Metropolis to see the Superman Fair. But wouldn't you know it? There's a large ship about to pass under the bridge -- that's right, a drawbridge. Definitely gonna set everyone back a spell. Except that one of the passengers is indeed the lovely Miss Lee, who rockets out the emergency door (must have been in the days before they added the annoying sound to alert the driver that the door isn't latched) faster than the eye can follow. She flies straight into some shrubbery where she stashes her outer garments and wig, to emerge as the Maid of Steel. She hits the drink and pulls the ship's rudder, effectively causing the vessel to sail at a deeper depth (that sounds weird...). The guys in the bridge house see this phenomenon and decide to leave the bridge down -- "tragedy" averted for the fair-goers. But the best part of this scene is Supergirl shaking herself off like a dog before changing back to her Linda Lee outfit.

Doug: At the fair, we the readers are clued in that Supergirl is Superman's cousin and knows his secrets. Superman himself is present and does a few Super-feats for the attendees. As he flies away he gives Linda a knowing wink, which makes her feel warm and fuzzy. Moments later, however, one of the devices that had been used to test Superman's vulnerability goes all haywire and begins to emit electric charges at a dangerous level of frequency and intensity. Linda frets about giving up her identity, but like a true hero knows that in spite of her promise to Superman to remain his secret weapon, lives are in danger. But before she can act, a youth who could be Jimmy Olsen's twin brother points his hands at the cyclotron and fires electric bolts of his own at the chaos... and addresses Linda as Supergirl! Linda whispers back to the teen, who promises her that a) she won't have to give up her secret ID and b) she'll find out who he is and what he's all about at the proper time.

Doug: So, proper time must get closer to "now", don't you think? Later that day while at a circus-like exhibit Linda witnesses the escape of a male lion. The jungle king charges straight for Linda (natch), who recoils not in fear of harm, but in fear of what people will think when she's not harmed by the mauling she's about to get. But wouldn't you know it -- a pretty young lady emerges and orders the beast to return to its cage. As the lion complies Linda looks on in amazement, and is then addressed again as Supergirl by this teen beauty. And the message is the same -- secret's safe, and you'll find out more later.

Doug: So what's a super girl to do? Just what you and I would do: hop on the Kryptonian Rocketship ride. And wouldn't you know it? Dang ride breaks loose and hurtles through the air, sure to crack up on impact. And oh yeah -- Linda won't be harmed. You got it -- gonna give up that secret. And, here's where the third member of our mysterious party enters. Yup, magnetic powers catch the "rocket" and direct it gently toward some hay bales so that Linda won't have to face an uncomfortable situation. And you're right again -- the raven-haired youngster calls Linda "Supergirl".


Doug: Back at the orphanage, Linda Lee's head is spinning. She's still unsettled at what she'd seen, and even more fearful about her secret being out and what Superman will think. Just then she spies a bulldozer clearing land not far away. Trouble is, it's headed right at a tree that had been hollowed out to house the Linda Lee robot (because it was the Silver Age after all). New dilemma -- topple the tree and people find the robot, or go into action as Supergirl and some teens playing nearby see her rescue the robot. As the bulldozer strikes the tree, though, Linda sees that the tree is not hollow after all. Whirling around, her telescopic vision spies the robot emerging from a hollow tree in another forested area. What the what?!? Enough, she says, and changes to her Supergirl togs to investigate. And as she lands near her robot double, who does she find but the Legion of Super-Heroes!

Doug: The game is apparently still on as Saturn Girl gets a bit coy with Supergirl, who is having none of it. She wants answers, and now. Sensing that the time is now proper, Cosmic Boy says they'll reveal all, and Lightning Lad spills it. He asks if Supergirl has ever heard of the Legion. She tells them what Superman had told her, basically relating the events of Adventure #247. And then we get what surely must be one of the reasons for the Crisis... Supergirl says "You're the Cosmic Boy... Saturn Girl... and Lightning Lad he knew!" Not so fast, Girl of Steel! Saturn Girl says nope -- we're their children. Let me repeat... What the what?!? Why on earth did Jerry Siegel take that route? They're from the future, doggone it! They could land anywhere at any time -- second here, decade there. Why did he make these three characters the offspring of the originals? And in their third appearance, no less? The teens from the future tell Supergirl that all of the trouble they'd caused earlier was part of her initiation into the Legion, should she want to join. Of course she says yes. Saturn Girl invites her into the time bubble, but Supergirl says she'll breech the time barrier on her own (how did she know she could do this?). It's off to the Metropolis of 2960!

Doug: Once in Earth's future, the Legion shows Supergirl some of the modern miracles of science, like robot laborers and galactic sight-seeing tours. They do manage to work in a visit to a 30th-century ice cream parlor, though. And then it's on to the Legion's clubhouse. Once inside, Supergirl (and us -- yep, these characters all debuted in this issue) is introduced to Legionnaires Chameleon Boy, Colossal Boy, and Invisible Kid. Stepping outside, Supergirl takes Cosmic Boy up on his offer to see these other team members strut their stuff. And here I come back to the problem Siegel has created: are we now to assume that the "original" Legion was never more than the three founders? Because two appearances later (in Adventure Comics #282's "Lana Lang and the Legion of Super-Heroes" [March 1961]) we meet Star Boy for the first time and see him in the presence of the founders and Chameleon Boy. Crisis, indeed.

Doug: You know the drill here -- Supergirl must prove herself through use of her super-powers in order to be granted membership in the Superhero Club. She must do some feat that is better than whatever competition she faced for membership. Asking Saturn Girl what the major method of travel is on the Earth of 2960, she's told it is jet-craft. She's also told that there's gridlock in the skies. Supergirl then begins to use her hands and arms at super-speed, tunneling through the Earth's surface, only to emerge on the other side of the planet. She had created a super-tunnel to alleviate the congestion. Asking if she had made it, to her surprise she's told "no". Standing in front of reflective glass, Cosmic Boy says she's denied because she's over 18. "I'm only fifteen years old!" exclaims our heroine. But indeed, seeing her reflection, she's somehow aged to a Superwoman! Mystified, Supergirl turns her telescopic vision back to the tunnel she'd dug. And wouldn't you know it? Buried in the walls she's created and passed through was a chunk of a meteorite of Red Kryptonite. Talk about a temporary, unpredictable effect... Saddened, Supergirl returns to her time and waits for the change to wear off. It only takes an hour, but that makes her all the sadder -- Saturn Girl said she'd have to wait a year to apply again for membership (although she'll meet the Legion and the love of her life, Brainiac-5, again in Action #276 [May 1961]).

Doug: Don't think I'm a total curmudgeon on this story, because I actually had quite a fun time reading it. The art is so clean and the story is so formulaic to DCs of this era. But that's OK -- I think it would be swell (ha!) to use the word "charming" to describe the tale. And I've given the great Jerry Siegel a hard time, haven't I? I do think he and National's editorial felt stuck on the issue of time travel. Sure they'd opened that door, but as we've oft-remarked on DC's target audience of 10-year old boys, did they think those readers could deal with the notion that the kids from the future could be friends with youthful Superboy and Supergirl -- probably at least 10 years apart in age in "our time"? Obviously later on it would become a non-issue, but in these seminal tales told amidst the science fiction tropes of the Silver Age, erring on the side of nonsense (to me) was perhaps the better road to choose. Again, Jim Mooney's art was a treat -- I've always loved the way you can spot his work by the eyes of his characters. And in spite of some perspective/proportion issues, the Colossal Boy panel had some serious potential. This was 13-pages of solid time-well-spent -- no complaints out of me overall!

Wednesday, October 28, 2015

Discuss: CBS' Supergirl


Doug: I've only seen about the first 2/3 of the show -- but I'd like to finish it. This show is the breath of fresh air DC has needed (admittedly I don't watch the Flash). What I saw was light, perfect fare for the 7:00 hour. And Melissa Benoist is charming in the lead role, both as Kara Danvers as well as our heroine. She looks great in the suit as well -- and I understand why they went with the tights after seeing a few of the flight sequences. There's a cute nod to the fashions of superhero women (see below). I couldn't figure out, however, why no one could utter the name "Superman". It's not like he's Y_HW_H or anything... Some of the plot seemed like it was getting a little wonky, and as I mentioned I'll need to find time to finish my viewing. But overall I thought I liked what I did see. Your thoughts?


Thursday, July 9, 2015

Guest Post - If I Had a Buck... Sheroes




Mike S. (aka Martinex1) is back again today with another of his $1 Challenges. We've had some fun in the past with these (click that link you just passed to check out his other posts), and I'm sure we'll get some good conversation again today. Thanks, Mike!






Sheroes.   The Super Heroine $1 Shopping Spree.
 
Mike S.: Here we go again. We are taking a trip to the ever changing, ever evolving comic store with only loose change in our pocket. It is time for another round of “If I Had A Buck…” This time around, the spinner rack selection has only heroines, superwomen, and female champions from which to choose.

There has been much talk in the comic industry recently about the attempt to reach female readers and to embrace strong female protagonists. There are numerous titles on the stands today with women headliners and that is a good thing. The cinematic Marvel universe has yet to create an A list film for a heroine. Earlier endeavors in the cinema with Red Sonja, Elektra, Catwoman, and Supergirl starring were less than stellar. Recently some of the Marvel films have established strong women in team efforts with Black Widow, Scarlet Witch, and Gamora. And there is great anticipation around the Ms. Marvel solo film. Hopefully someday we will see the Wasp, Tigra, Valkyrie, Batwoman, Raven, Huntress, and others on the silver screen.

In comics, Wonder Woman was always the grandmother of all heroines. Her costume is iconic and she ranks as a great character in a pantheon alongside Batman and Superman. Her comic has endured in one form or another for many decades, she was the subject of a successful live action television show, and she will be reappearing on film soon (hopefully arriving in her invisible jet). Honestly, I never read much Wonder Woman until George Perez took over the creative control in the 1980s, but always recognized her stature particularly in the JLA.

The late 70s brought to Marvel Comic fans an array of female headliners that have definitely stood the test of time.  Many of these characters were initially derivatives of their male counterparts and were used to shore up marketing trademarks and licenses. But characters like Spider Woman, She-Hulk, and Ms. Marvel have evolved with distinct personalities, traits, and conflicts. There have been many compelling takes on these characters over the years.

Spider-Woman’s initial series ran for fifty issues, which is no small feat. She starred in a Saturday morning cartoon show as well.  The comic established Jessica Drew’s uniqueness (despite her derivative name) with her base of operations on the West Coast, with a bizarre cast of villains who had horror leanings, and a rather convoluted and evolving origin. Her series had her battle weirdos like the Brothers Grimm, Daddy Longlegs, and Gypsy Moth. She teamed regularly and also fought against the Werewolf By Night. In her introduction, she was evolved from a spider (though that origin quickly changed) and she emitted an odor or creepiness that turned people off. Today she is a consistent star in the Avengers titles and continues to grow in a new solo series.

She-Hulk likewise went through many iterations. She started off with a very lame origin of a blood transfusion from her cousin Bruce Banner; her initial series was fairly mundane. John Byrne advanced her character in his run on the Fantastic Four and in a new solo title in which the heroine regularly broke the fourth wall and had many humorous adventures and interludes. Her most recent solo title is critically acclaimed as it focuses on Jennifer’s legal expertise and relationships.

Throughout the last five decades Marvel advanced many diverse female characters in their team books and solo titles. In my opinion these characters were just as compelling as their male counterparts and often drove very interesting stories with complex characterizations and problems. The list includes but is not limited to:  The Cat, Moondragon, Mantis, Thundra, Firestar, Aleta, Nikki, Tigra, Snowbird, Aurora, Hellcat, Valkyrie, Darkstar, Sif, Medusa, Crystal, Nova, Jocasta, Sheena, Storm, Kitty Pride, Dazzler, Dagger, Rogue, Marionette, and Songbird. Some fared better than others over time. Marvel also established some memorable female villains in Black Cat, Deathbird, Typhoid Mary, Moonstone, Mystique, White Queen, Destiny, Morgan LeFay, Madame Masque, Nebula, and of course Dark Phoenix.  

Over at DC, we saw Fire, Ice, Dove, Power Girl, Huntress, Oracle, Black Canary, Supergirl, Catwoman, Hawkgirl, Jesse Quick, Batgirl, and many others.

 So today, in this discussion there are nine titles to choose from, with nine female leads (I cheated a little to get Thundra in play), and only $1.00 to spend. I am curious what you would buy if there were only female characters on the spinner rack.

But even more importantly, I am curious what you think about the many heroines. Who are your favorites? What stories are worth reading? Who has better offerings in this category, Marvel or DC? Who would you like to see more of and should have their own series? Who should lead a team? Who would you like to see get a solo movie? 

And as always, have fun! Here is the list:

The Daring New Adventures of Supergirl #7; $0.60
Dazzler #8; $0.50
Huntress #8; $1.00 (Yeah, I know you would have to spend all of your money, but that is a cool Staton cover!)
Marvel Chillers featuring Tigra The Were-Woman #5; $0.25
Marvel Two-In-One #56 starring Thundra; $0.40 (That punch had to put it on the list!)
Ms. Marvel #21; $0.35
Savage She-Hulk #10; $0.50 (with a Michael Golden cover!)
Spider-Woman #32; $0.50
Wonder Woman #5; $0.75








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