Thursday, April 9, 2015

100-Word Review - Four from the Hip


Doug: What a treat we have today! Edo Bosnar decided to take the 100-Word Review challenge, and boy -- did he ever! Edo has provided us with not one, not two... but four capsule reviews of comics he's mentioned around these parts in the past. We're excited to present his thoughts, and hope that you'll enjoy your time here. So no sense in delaying any longer -- let's get to it!

Edo Bosnar: I wanted to try my hand at the 100-word reviews that Doug mentioned, and decided to write them for some random single issues I have in my current collection – books that I re-acquired simply because I remember liking them so much when I was a youngster. None of them disappointed upon being re-read: I found I like them just as much (or at least almost as much) now as I did back then. I wanted to write about them, but didn’t really feel up to doing complete blow-by-blow reviews. Nevertheless, keeping these down to just one hundred words proved quite challenging. So here they are in chronological order of publication:

 



DC Comics Presents #3 (November 1978)
Story: David Michelinie
Art: Jose Luis Garcia-Lopez

I have fond memories of the first few issues of DCCP, all so beautifully drawn by Garcia-Lopez. Originally I bought all of them in those drugstore three-packs, all with Whitman logos instead of DC’s. Years later, I came across this one in a local comic shop, also with the Whitman logo! The story is pretty simple: Supes and Adam Strange each find themselves on the other’s world, or rather, their worlds have switched solar systems. It’s all part of a nefarious plan by one of Strange’s old foes. Besides the lovely art, there’s some nice character moments in this one. 




 



Marvel Team-Up #79  (March 1979)
Story: Chris Claremont 
Art: John Byrne and Terry Austin

My favorite single issue of Marvel Team-Up ever. This little gem from the X-men’s legendary creative team features an unlikely team-up between Spider-man and Hyborian Age female fury Red Sonja. When a museum guard is drawn to put on a mysterious amulet on exhibit, he is transformed into the wizard Kulan Gath and begins wreaking havoc. Peter Parker is sent to the scene by Jameson; Mary Jane tags along and, after picking up a sword also on exhibit, is transformed into Red Sonja. It all makes sense by its own internal logic, and  it’s action-packed and entertaining to boot.





Marvel Two-in-One #51 (May 1979)
Story: Peter Gillis
Art: Frank Miller and Bob McLeod

Our story opens with the Thing meeting Nick Fury on the roof of the Avengers Mansion to join a poker game with Ms. Marvel, the Beast, Wonder Man, and also D.A. Tower and Jarvis. Fury gets an emergency call from SHIELD – Yellow Claw’s Sky Dragon is attacking the Helicarrier! So Ben flies Fury and the Avengers Three to the scene in the Fantasticar, and they get into a high-altitude slugfest with the invading goons (not sent by Yellow Claw, incidentally). What I like best about this largely tongue-in-cheek story is how it highlights the jocular camaraderie among the Marvel heroes. 



Star Wars #38 (August 1980)
Writer: Archie Goodwin
Art: Michael Golden (plotter/penciler/colorist), Terry Austin


This is basically a filler issue, and is only peripherally even a Star Wars story, but it’s probably my favorite of the entire series. Luke and Leia, on a covert mission in a spice tanker, are attacked by an imperial destroyer and TIE fighters. They jump into hyperspace, but apparently the hyperdrive sustained damage in the attack, and they end up in a starless void. They eventually run into an immense glowing object that appears to be alive. It sucks in their ship, and once inside they get caught up in what seems like an insane and very lethal game.


Wednesday, April 8, 2015

Who's the Worst... Origin Story?


Doug: Since the fellow below came up in last week's discussion of "good" origin stories, I thought we'd turn the table today. Heroes, villains -- who had a lame beginning?


Tuesday, April 7, 2015

The Spinner Rack - April 1980


Doug: This should be old hat to everyone by now. Click this link to head over to Mike's Amazing World of Comics and check out what was cover-dated April 1980. You can also click on the date below and get yourself to the Comic Book Database if you'd like more information on any of the comics you find at Mike's. Thanks as always for your comments!




Monday, April 6, 2015

Guest Post - Let's Play Ball! DC Super-Stars 10




Doug: Happy Monday, friends. If you're fortunate enough to have Easter Monday off work, congratulations and enjoy! If you have your nose to the grindstone as usual, well then -- you have our pity! If you're coming by to catch the finale of Karen's and my thoughts on Marvels, we apologize. Travel, real life, the NCAA tournament... all those things conspired to push us back a week. But rest assured that you're in good hands today, as our buddy Mike W. is going to shepherd us through a very timely story. It's the beginning of baseball season here in the States, and Mike has a comic book oddity to spring upon you. So kick back for a few moments and enjoy!



DC Super-Stars #10 (December 1976)
"The Great Super-Star Game!"
Bob Rozakis-Dick Dillin/Frank McLaughlin

M.S. Wilson: Okay, this review is a little different ... not really weird, but a little off the beaten path. The comic in question is DC Super-Stars #10, written by Bob “Babe” Rozakis, with art by Dick “Duke” Dillin and Frank “Catfish” McLaughlin. As you can probably guess from those nicknames, the story is about baseball. (My apologies to any non-North Americans who find baseball either boring or incomprehensible; I’ll try to find a comic about cricket or rugby sometime, just to even things up.) I was a big baseball fan as a kid, so I’ve always had a soft spot for this story, though I lost interest in the game a long time ago. I first read this story as a reprint in DC Special Blue Ribbon Digest #13 from 1981 (titled "Strange Sports Stories", and believe me, it lives up to the name), but I recently got my hands on the original comic. There’s no difference in the story, but the original has the actual boxscore and an inning-by-inning description of the game, and I’m enough of a nerd to want that extra information. I know other blogs have covered this comic, but hopefully I’ll be able to bring a fresh perspective to it. So, without further ado... Let’s play ball!

We start out in suburbia, with a typical (?) couple, Sportsmaster and Huntress. This isn’t the Helena Wayne Huntress, this is the original one, a villainess who’s married to another bad guy, the Sportsmaster. It’s a little weird to see super-villains living in the ’burbs (their house is a very modern looking A-Frame). What I find even more strange is that theyre wearing their costumes around the house; you’d think they’d be a bit more casual at home. Anyway, they’re fighting, which married people sometimes do, but this fight is about something a little surprising: Huntress is ready to drop the villain biz and become a crimefighter! Sportsmaster is opposed to this, of course, but Huntress says it’s simple logic ... villains always lose, so why not switch to the winning side? Finally, (after destroying their nicely-furnished living room) Sportsmaster proposes a contest: Huntress will gather a team of heroes, Sportsmaster a team of villains, and the two sides will play a baseball game. If the good guys win, Huntress becomes a crimefighter; if the bad guys win, she stays a villainess. She agrees, and they start putting their teams together.

They start a week later in Gotham, at a bowling tournament. (In fact, all of their “recruiting” is done at various sporting events, a detail I didn’t notice the first time I read this story.) I’m also not sure about the whole setting ... Huntress and Sportsmaster were always Earth-2 villains, as far as I know. But everything here takes place on Earth-1, and all the heroes and villains we see (except Uncle Sam) are from Earth-1; so I’m not sure if Sportsmaster and Huntress were living on Earth 1, or maybe just travelled there to have the game? Anyway, the bowling tournament is giving away $250,000 (in cash!), so of course Joker and Matter Master show up to steal the money. Matter Master gives the bowlers a taste of their own medicine when he uses his magic wand to make the pins attack people. Luckily, Bruce Wayne, Oliver Queen, and Dinah Lance are on hand (Bruce put up the cash prize and Ollie did the PR), so they do a quick change and attack the villains. The good guys seem to be winning handily, when they’re spirited away by some kind of teleporter machine. It’s weird that Sportsmaster and Huntress have this kind of technology; where did they get it (especially if they’re not even on “their” Earth)? And if villains have access to such a powerful device, why aren’t they using it all the time? Seriously, they have a monitor that can apparently tune in on any location they want, and they have the technology to grab people remotely and teleport them away. It reminds me of the Tantalus Field from the Star Trek episode “Mirror, Mirror”; that kind of tech should make them almost invincible. Maybe we can assume the machine was one-of-a-kind and the superheroes destroyed it at the end of the story?


Their next grab is in Metropolis, where they net Superman (playing tennis against himself at super-speed ... show-off), along with Lex Luthor and Amazo, who’s much more articulate than I remember him. Next, we go to a United Nations soccer match, with a solid platinum trophy as the prize (Is it any wonder there’s so much crime in the DCU, when they’re giving away $250,000 cash prizes and platinum trophies all the time?). Wonder Woman is at the soccer match, and it’s a good thing because Weather Wizard and Chronos show up to steal the platinum prize. Wonder Woman seems outnumbered (although she really should be able to wipe the floor with these guys in her sleep), but Plastic Man has been masquerading as her lasso, so he helps her against the villains. I can’t help wondering how long Plas has been disguised as Diana’s lasso ... knowing him, probably at least since she got dressed that morning. Before much can happen, the heroes and villains are spirited away. Next we see a horse race between the top two horses in the country, but instead of regular jockeys the horses are being ridden by Tattooed Man and Dr. Polaris, and chased by Kid Flash and Robin (with Kid Flash acting as Robin’s “steed”). I guess Tattooed Man and Dr. Polaris are trying to steal the horses, since they’re said to be the best in the country. The horses are named “Bold Force” and “Foolish Pride”, which I assume refers to real-life horses “Bold Forbes” (1976 winner of the Kentucky Derby and the Belmont) and “Foolish Pleasure” (who won the 1975 Kentucky Derby). Before the villains can ride their stolen horses to a clean getaway, their mounts are stolen out from under them by Felix Faust. And just to top things off, Uncle Sam shows up and the whole lot of them are zapped away by Huntress and Sportsmaster.

Sportsmaster and Huntress explain the contest to everyone (and the villains seem very confident they can win without their powers... the arrogance of evil, I guess?). The heroes are reluctant to play along, but Huntress says she’s somehow hypnotized (“I cast Mass Charm!”) 66,000 people and brought them to a baseball stadium in upstate New York, and they won’t be released until the game is played all the way through. So Huntress apparently can hypnotize huge crowds of people and turn them into virtual zombies... Between this and the teleporter machine, why isn’t she ruling the world?! Incidentally, the baseball field is called Crandall Stadium; I couldn’t find any real venue in upstate New York by that name, so I’m assuming it’s fictional. I’m wondering if it was named after artist Reed Crandall? He wasn’t doing much (if any) comics work by 1976, but he and Dick Dillin both worked on Blackhawk at various times, so maybe Rozakis named the stadium after him. Or maybe Dillin came up with the name? With the hypnotized people at stake, the heroes have no choice but to play. Since each side has ten players, they each choose an umpire. The heroes choose Uncle Sam because of his unfailing honesty (I’m wondering if that’s the  reason he was included in the first place?) and the villains choose Amazo (“... since he’s an android, he’ll have to call them as he sees them.”). Yes, Luthor, Amazo may be destructive and homicidal, but a liar... never!


The first eight innings of the game are glossed over on one page, which shows a few highlights and the changing score. After eight innings, the score is even, 8-8. The crowd is just staring, like zombies; it would freak me out to play in a stadium where there’s just complete silence... I don’t know how the Cubs stand it! Ohhhh, below the belt I know, but all in fun; as I said, I haven’t paid attention to baseball for years, so I have no idea what kind of team the Cubs have nowadays ... apologies to any Cubs fans out there, I really didn’t mean anything by it. I was going to say “Washington Senators”, but I thought that might date me too much! [Doug: Well, Mr. Smarty-pants, the Cubbies are supposed to have a great team this year and next, with aspirations of breaking their 107-year drought as World Series Champions. This may be the last guest post by M.S., kids! :) ]  Sportsmaster tells the villains to cheat and use their powers; I’m surprised they actually held off for so long! Actually, I’m not sure about the whole “no powers” rule; how does someone like Superman not use his powers? Would he really be able to hold back when he hits the ball? Same goes for Wonder Woman. And what about Kid Flash? If he runs to first base slightly faster than any normal human being could, is he using his powers, or is he just a little faster than everyone else?

Anyway, as the ninth inning starts, the villains come out cheating. Tattooed Man uses a tattoo of a baseball glove (which he conveniently happens to have) to catch a short fly, but he doesn’t catch the glove, so Black Canary goes to first base. Sportsmaster then beans Superman intentionally, sending him to first and Canary to second; why the heck would you deliberately throw a beanball when there’s no outs and a runner on first? And why would you bean Superman, of all people (the ricochet almost takes Sportsmaster’s head off!)? Wonder Woman gets a hit to load the bases. Robin strikes out (Really, Robin? Remember how he used to get knocked out all the time? Robin was the Tonto of superhero comics). Kid Flash sends a ground ball to short and Black Canary is thrown out at home (the villains seem to play better when they don’t cheat), but the bases are still loaded. Batman draws a walk, which brings Superman home (Score: 9-8 for the good guys). Green Arrow slams a double, which scores Wonder Woman and Kid Flash (Score: 11-8 heroes), but Arrow is tagged out when Felix Faust uses his magic to transport the ball from the outfield into his hand.


Now it’s do or die time for the villains. Luthor rigs his bat to give off “vibrations” that keep the ball from ever crossing the plate, and he gets a walk. I’m not sure what sort of vibrations the bat could be giving off that would affect a baseball; plus, the ball’s trajectory is pretty erratic, so you’d think the heroes would’ve known something was up. Weather Wizard hits a single and whips up a blizzard to blind Wonder Woman, but she uses her lasso to redirect the storm into Luthor’s face and he’s put out before reaching second base. Joker bunts and uses his laughing gas to make Green Arrow miss fielding the ball. The first time I read this, I didn’t notice the laughing gas (the way it’s drawn, it’s kind of hard to see) so I thought GA was actually laughing at Joker’s idiotic joke. So now the villains have men on first and second. Chronos hits one to shortstop and slows down time for the heroes while speeding it up for his teammates, thereby breaking every law of physics in the cosmos and sending the multiverse into instant heat death. Seriously, when did Chronos get that kind of power? I know when he was first introduced, the “time” thing was just a gimmick, then later on he actually did gain the power to affect time; but this kind of selective control? He should be one of the most powerful beings in the universe. Anyway, Kid Flash strains his super-speed to the utmost and manages to tag Chronos out before he reaches first. It’s all very heroic, but kind of stupid too; why didn’t Kid Flash (who plays shortstop) just go for the force out at second? It’s a lot closer. For that matter, why not go for the force at first, instead of tagging Chronos? Matter Master is next up, and he gets a fly ball... literally, since he gives the ball wings. Green Arrow shoots it down, but a run scores (Score: 11-9 heroes). I guess there’s nothing in the rule book against giving a ball wings. Sportsmaster gets up and whacks a double, scoring another run (Score: 11-10 heroes). Sportsmaster’s feeling pretty good, but not for long as Plastic Man tags him out. Apparently when Sportsy rounded first, he didn’t actually step on the bag but Plastic Man’s foot (which was shaped like the bag). Sportsmaster protests, but Amazo upholds the play (there’s that honesty again!) and gives Plas quite the compliment: “He tricked you in a grandly villainous manner!” Talk about praise from Caesar.


So, the game ends with the heroes winning 11-10; the zombified people leave and the super-heroes and super-villains pop right back where they came from, leaving Sportsmaster and Huntress still bickering. The villains are all shown being defeated very perfunctorily, in three-quarters of a page. Maybe losing the game took all the fight out of them. I’m not sure what the moral of the story is, since the heroes only won by cheating. Of course, the villains cheated first, so many the moral is “It’s OK to cheat as long as the ther guys do it first”? And we never really see any follow-up on Huntress becoming a crimefighter; her next appearances (along with Sportsmaster) were in All-Star Comics #s 72 and 73, where she was still a villain as far as I know (although I haven’t actually read those comics). So maybe we can just consider this an apocryphal story, or a continuity blip.

 

As I mentioned at the start of this review, the original comic included the boxscore of the game and an inning-by-inning description of the action, which I think is pretty cool. But you might notice some of the plays are questionable, and even downright illogical ... and why so many bunts? Well, I first read this story in a Blue Ribbon Digest devoted to "Strange Sports Stories", and on the inside back cover Bob Rozakis explained how he figured out all the play-by-play stuff throughout the game. His father had taught him a simple game (which he called “Baseball with Cards”) and Rozakis actually played out the whole superhero vs. super-villain game using playing cards. I’ve tried it myself and it’s fun enough, though there seems to be an inordinate number of outs. So that explains why some of the plays don’t make sense... because they were basically random. Of course, I’m sure there was a bit of fudging in places, like when a batter hits a single and the runners advance two bases; that happens quite a bit in real baseball, but there’s no provision for it in the rules for Rozakis’s card game. So we can assume there was a certain amount of improvisation taking place... especially in the ninth inning, since we knew the heroes would win, but couldn’t be sure exactly how.


So that’s my take on this story; it’s a bit weird when you really think about it, but hey, it was the Bronze Age! I love it!

Thursday, April 2, 2015

True or False: Bad Art Ruins Good Writing


Doug: ...and its antithetical question, also True or False: Bad Writing Ruins Good Art. Have at 'em!

Exhibit A is for the art -- I'm not saying the dialogue is akin to Shakespeare

I'm not saying this art is good, but hey -- the writing is by Bendis...



Wednesday, April 1, 2015

Guest Post - A Flash in the Pan?






Doug: Loving all of these guest posts -- just loving them! Hey, today Mike S. (aka Martinex1) is back with another Open Forum on one of the all-time greats, the Flash! Although the Scarlet Speedster has made a few appearances on the BAB, he's certainly not received his due given the long history of the character. Today's a step in the right direction. And, as you read through this, note how ol' Mike/Martinex is playing the same riff our "Paint It Black" covers post of a few weeks ago was blasting!


Mike S.: I have been watching the new Flash television show and have been surprised by how much I enjoy it. It is definitely light fare, and in tone it probably leans more toward the action adventure shows of the late 70’s (threat of the week, cast of supporting characters, romantic undertones, episode bridging mystery, etc.) rather than the dark mood and cynicism of more recent primetime shows. One aspect I like is that the creators are not shying away from its comic book genesis and are embracing some of that genre’s inherent oddities and drama. The template for the show seems to be to throw in everything and the kitchen sink, keep it all generally good spirited, and keep it moving.

Introduce a new rogue nearly every week? No problem. Actually present Grodd, a telepathic genius gorilla? Sure why not. Name drop many of DC’s characters and hint at future subplots?  There are easter eggs galore. How about time travel? Throw it in; mix and stir.
 

I have always known Barry Allen’s Flash origin and cannot even tell you when I first heard about the crash of chemicals and lightning strike; that story must have somehow been ingrained in me by the time I could read. But I have never owned many Flash comics. If I said I have five Barry Allen issues that may be exaggerating. I did follow Wally West’s adventures a bit in both Teen Titans and his own series, but I cannot recall much detail.


With my newfound interest in the Flash because of the series, I decided to look at some old Silver and Bronze Age covers to see what I may be interested in reading. I was surprised by a style and motif in the cover art that is the polar opposite of what I envisioned. Interspersed throughout the years, particularly in comics dated 1966 through 1974, there are some interesting concepts that I don’t think I have seen used much elsewhere. Although sometimes touched with Silver Age insanity (i.e. Barry’s head growing to the size of a watermelon in issue #177), there was a serious edge to the Flash. There was a type of grimness that I would have thought common in Batman, but in my limited exposure to the Flash would not have expected. And some of the design is better and more cutting edge than I realized. Certainly Marvel did not often employ this vibe in its superhero standards at the time. I am not a DC aficionado so I am not sure if this was the house style and would be interested in hearing others' thoughts on the topic.



Here are some of the details around that styling and some examples of issues I am referring to:

1) The covers broke the fourth wall. It seems fairly common for the character on the cover to address the reader. Whether featuring the Flash himself or the villain of the issue, the cover challenges the customer to purchase or even partake in the adventure. See issues #163, #172, #193, and #222 for examples. This of course was long before series like She-Hulk by John Byrne commonly employed this tactic of self-awareness. I think this was rare in the Bronze Age (it was a dated technique in some regards that lost its appeal, but seems somewhat novel in retrospect).

 


2) The text itself was part of the cover’s appeal. See Issues #174 and #184. The logo in #174 is so eye catching and seems like a technique that Steranko or Eisner would use.


3) There was an element of fear or tonal darkness to the covers, often including the Flash’s death and stark black backgrounds. Some covers would almost seem appropriate in a horror anthology like “Unexpected”; the only differentiation is the brightness of the Flash’s costume. Check out Issues #186, #190, #191, #194 and #227.

 


Each of the above covers intrigue me. I have no idea if the stories inside are any good at all, or if the atmosphere changes at all. But I like these covers and I have to say I want to read them. If I had been buying comics at the time of their release I would have purchased these comics. The artists for the instances shown include Ross Andru, Nick Cardy, Neal Adams, Carmine Infantino, and Joe Kubert.   No slackers there, and even the artists with mixed reviews show nicely. It seems to me that with such a varied group of contributors, much of the feel must have been editorial’s choice. It is hard to say for sure. The coloring of the books had a large impact. The Flash’s costume is a classic and hasn’t changed much in the fifty plus years of existence. The red and yellow are so striking particularly against dark backgrounds, so I am sure that contrast led to some of the decisions. But the stretching of the art form and the forbidding aura add a complexity that I was not expecting from that era’s scarlet speedster comic.

 


What do you think about the Flash? Do you like the new television show? And what is your opinion about the cover art I mentioned? Did the stories match their covers’ appeal? Was DC pushing any boundaries with this title or were they always chasing Marvel? Did other DC books share this approach or was it limited to the Flash?  Do you prefer Barry Allen or Wally West? What are some great Flash stories? What else did I miss that was just plain Flashtastic?

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