Showing posts with label George Roussos. Show all posts
Showing posts with label George Roussos. Show all posts

Monday, September 19, 2016

Please Come to Boston - Strange Adventures 206


Strange Adventures #206 (November 1967)(cover by George Roussos and Mike Sekowsky)
"An Eye for an Eye!"
Arnold Drake-Neal Adams/George Roussos

Doug: Name a character who you know next to almost-nothing about, but that intrigues you. Got one (or two?). Deadman's mine. If memory serves, and that's shaky ground these days, two of the Brave & the Bolds (#79 and #104) I've reviewed are the only Deadman comics I've read. Well, aside from his appearance in Kingdom Come. The premise is interesting to me: a man murdered who is given the power to find his own killer. That power includes the ability to see and hear all that goes on around him -- but not touch, and no one else will feel his presence. The kicker is that he can possess anyone at any time -- their mind and body. They won't, however, remember a thing. From Deadman's intro/origin in the previous issue:
This is Deadman -- the spirit of one man in the bodies of others -- moving from life to life, to find the man who brought him... Death! Follow him in the Strangest Adventure series of them all!
Boston Brand was truly a Deadman as far as the world was concerned. Naturally that limited the potential for any interaction with DC's other heroes, but it didn't stop Brand's ability (and willingness) to be manipulative of the living who crossed his from making things interesting.

You know you want a 100-Word Review...
Circus aerialist (and part owner) Boston Brand, a brusque fellow in life, has been murdered. But the deity Rama Kushna has offered Brand a gift – the powers necessary to find his killer. The first suspect is Jeff Carling, the lowlife brother of Lorna, one of the circus girls who was sweet on Brand. Jeff’s come looking for money. But Deadman possesses Carling’s body, only to find out that the plot is thicker than imagined. In a whirlwind of biker gangs, mob hits, and payoffs, Deadman manages to find that a) Carling was not his killer and b) exonerate Carling of a murder rap.

The Good: I cannot complain about anything related to the execution of this story. Although only Boston Brand's second appearance, I felt like the creators got me up to speed on the origin story, the powers, the cast, etc. From the splash page, the art is light years ahead of what we saw in the previous issue. I don't necessarily want to denigrate the work of Carmine Infantino and George Roussos. Strange Adventures #205 is actually a nice-looking book! But c'mon... lay it next to the work of Neal Adams and... Yeah, I know Adams himself has detractors. I am not among that camp. While not possessing the pedigree of a career that began in the Golden Age, such as Jack Kirby, Joe Kubert, et al., Adams now has around 50 years behind him so must certainly be a consideration in that "greatest of all time" conversation we had a few weeks ago. Here's a side-by-side of a portion of Deadman's origin for your own assessment:


Adams wanted to put his stamp on the book and character -- it's pretty obvious in that only 30 days after Deadman's first appearance readers were given a detailed origin recap complete with Deadman's "death", and a survey of his cast of characters and of his powers. Again, for me I thought this was excellent; I didn't read the first issue until after completing this one. Not sure how many other kids would have done that back in '67, but there had to be a few.

Arnold Drake's dialogue was fun. It was maybe a little on the Silver-Agey side, but that was what I expected. Marvelites should recognize Drake's name from his work on early issues of the X-Men, Captain Marvel, and as the creator of some group called the Guardians of the Galaxy (yeah, like that'll last...). Some of the characters in the story might have been predictable, but I think that was part of the hook in getting this new book off the ground. Let the readers go along for the ride with Boston Brand, discovering things even a second or two before our protagonist. Sort of like audience participation.


There was no baddie in the story (although there were a few unsavory types), outside of the knowledge that somewhere lurks the unseen assassin from the previous issue. That was fine, as this traveling mystery show had so much potential that Deadman didn't need a rogues gallery -- his rogue could be anyone! And that brings me back to the wonderful potential of the character -- this could be told as an all-ages story, or easily as an "adult" type of tale (face it -- Brand can inhabit any body he wants and make said occupy-ee do and say whatever Brand wants). With the god Rama Kushna ever present (though not ever seen other than as emanating from other sentient beings), a foray to the world of the occult was always possible as well.

Notice the fellow in the samples who looks like Guy Gardner! Of course that's not the way ol' Guy looked back in the day, but the resemblance to the character we'd come to loathe post-Crisis is uncanny!


The Bad: I can't decide what to say about the coloring here. More accurately it's re-coloring. Sometime on this space Karen and I discussed that this newer method sort of enhanced the Tales of Asgard trade, giving it a "storybook" look. We didn't, however, care for it as much in the Chronicles of Conan trades. Years ago, Neal Adams fell in love with computer coloring, and as many of you know (see some of the Batman reviews here) he has insisted on recoloring all of his material that gets reprinted. The entire Batman Illustrated by Neal Adams series of hardcovers (now available as trade paperbacks) is recolored, as is the trade I am reading/scanning from. Part of me wants to chuck this a rung lower into the "Ugly" category, but I suppose I can leave it here. It didn't prohibit me from enjoying the story. It may have inhibited that joy, but it didn't stop me in my tracks. Honestly, I'd like to see the four-color version for comparison's sake. And Adams has long been fascinated with color. For those of you who don't know, when he got to DC from Marvel he was influential in improving DC's color palette. Read a wonderful and recent explanation of this history here.

The Ugly: As usual, nothing much to say here, unless you find yourself particularly offended by the coloring. Then we could slide that from "bad" to "ugly".

I look forward to reading more from this trade in the future. It's stretched me a bit, but I've found this very appealing.


Wednesday, January 15, 2014

BAB Classic: Three Cows Shot Me Down! Avengers #92



NOTE:  This post was originally published on 24 October 2011.

Avengers #92 (September 1971)
"All Things Must End!"
Writer: Roy Thomas
Artist: Sal Buscema
Inker: George Roussos

Karen: We've had some complaints about the covers of the previous issues in this multi-part review. But I think I can safely say, this is a fantastic cover. The sense of shame and rejection in the departing Avengers, the haughtiness of the old guard, and the use of color to show the setting sun, all add up to a very memorable cover. This was the first issue of Avengers I ever had, and it is burned into my mind.

Doug: I couldn't agree m
ore, on all points. I am looking forward to further conversation in the coming weeks on the merits (or demerits) of Neal Adams' pencils. But I'll stand by all of your comments above, and add the word "majesty" to your description of the Founders.

Karen: Our tale opens with the Avengering trio of the Vision, Quicksilver, and the Scarlet Witch all hanging out in the mansion in civilian attire. It's really odd to see the Vision wearing a turtleneck sweater and slacks apparently over his costume! Jarvis comes bursting through the door, alarmed, nearly knocking Wanda over. He shows the team a newspaper article. The technicians whom the team had rescued have gone public about the Kree plot the Avengers foiled. Pietro is furious -they had sworn the men to secrecy, fearing that news of an alien invasion might cause a panic. Goliath shows up and they turn on the TV to see Senato
r H. Warren Craddock, who has been appointed the head of the new Alien Activities Commission. He states that he has a list of 153 "model citizens" who are actually alien spies...uh oh.

Doug: I'm wondering if Roy and Sal got together
on the "when" of this story. Not only is the Vision wearing a turtleneck, but Pietro has long sleeves on as well. Guess Manhattan in July can be chilly? I thought the banter in this scene was strange -- we just don't see the Avengers in this situation very often. I thought it seemed more appropriate for the X-Men or the Fantastic Four. And why is Clint super-sized throughout this issue? While I've criticized the couture of our heroes, seeing a giant always big is a pet peeve of mine akin to seeing heroes always in costume (which we thankfully don't in this story). By the way, did you think seeing Vizh with regular clothes on (how about that he still had his gauntlets on??) was any weirder than seeing him strutting his stuff in only a Speedo when he and Wanda were on their honeymoon (#140 maybe?)?

Karen: I guess that was the first time
I realized he was red all over!

Doug: This whole Craddock thing already smacks of the McCarthy era here in the States. I'm certain that's what Roy was going for.

Karen: Oh, without a doubt. As the Avengers steam over Craddock's comments, Rick Jones and Captain Marvel enter the room. The good Captain suggests that he s
hould give himself up and not sully the team's good name. But Wanda and Pietro are having none of that, even remarking that Mar-Vell helped save the Earth. But then good old Clint jumps in. He figures maybe Mar-Vell should turn himself in, thinking it would calm down the populace and then the team could root out the real spies. The Vision quickly shows him the folly of his thinking, saying that if Mar-Vell can be held for no reason other than the fact that he's an alien, what's to prevent that from happening to anyone? It's not surprising that a team of misfits would side to protect the innocent Captain.

Doug: I've thought that Roy has changed Clint's "voice" from his former Hawkeye-brashness. This Clint Barton is a bit more mature. It hasn't set well with me, as the clothes should not make the man.

Karen: Although safe within the mansion -which apparently is outside the reach of the law, federal or local - Marvel chafes at being there, when he should be either freeing his people from Ronan's oppression or battling the Skrulls with
them. Suddenly a crowd of protestors appear outside the mansion, demanding that the Captain be handed over. A helicopter attempts a landing on the mansion roof but is coming in too fast. Mar-Vell leaps out to try to prevent it from crashing, but he's unable to do it. The Vision becomes intangible and flies right out of his clothes and through the roof, using his own body to stop the copter from crashing through. The pilot turns out to be Carol Danvers, the Air Force officer the team met the previous issue. She's fine, but Wanda is upset -where's the Vision? He soon pops up, none the worse for wear. But the mutant girl frets over the Vision, who tells her she is "far too emotional about...certain things." Here we get our first glimpse of Pietro's temper towards the Vision, as he nearly starts a fight with the android over his response to his sister. However this is interrupted by SHIELD planes buzzing over head.

Doug: Yeah, what was the deal with that whole jurisdiction stuff? Do you think that was ammunition for the whol
e Gyrich storyline a few years later? I thought it was typical Pietro that he was joking with the Vision at the beginning of the tale, but turned on him in a flat second when he felt Wanda was threatened. Vizh's defense mechanisms betrayed the fact that on the inside he really did feel as a human feels. By the way, had you ever seen that SHIELD insignia before?

Karen: That was a weird insignia -I don't think it was seen before or after this issue! But did you notice that Fury was without his trademark eyepatch in the inset circle?

Doug: This is as good a time as any for our artwork interlude. Is it just me, or was Sal at times channeling his inner Don Heck? I just saw some Heck-like figurework (and even facial expressions). I didn't think George Roussos served Sal as well as Sal had served himself, or even as well as Sam Grainger. Admittedly, I have been reading from the trade
paperback and the coloring, etc., may add to my opinion.

Karen: I'm using the TPB too, but I didn't get any real Heck-fl
ashes from Sal here. The planes climb up and out of sight. Carol Danvers says she has a farm upstate where Marvel could stay until things settle down. The Avengers agree that this is a good idea and provide them with a quinjet. The two fly off and easily escape from Nick Fury and his SHIELD jets. Fury gets a reprimand from Craddock on his 'vizeo' screen. Dum Dum Dugan questions Fury as to why they flew in such a loose formation. Fury responds that he saw Japanese-American relocation camps during the war, and how they affected the people on both sides of the fences. "I didn't do that for Marvel, ya old walrus. I did it for America!"

Doug: God bless Nick Fury.

Karen: In the meantime the Avengers are served a summons and show up at the city courthouse, which is surrounded by anti-Avengers protestors. The Alien Activities Commission has called for a special h
earing. Craddock states that the commission is concerned that the nation has been infiltrated by aliens, and that certain humans -"and others"- may be aiding them. The three Alaskan technicians testify first. They tell about the Kree plans to devolve humanity, and also question why the Avengers made them promise to keep quiet. Next up, are Mr. Fantastic and the Thing, the first Earth men to encounter the Kree. Richards backs the Avengers up, saying he trusts their judgment. However the Thing is uncharacteristically harsh, saying these aren't the Avengers he knows, and that even if Captain Marvel is innocent they still should have made him show up at court. "Super-heroes like them four, we don't need!" This comment sets off Goliath and he has to be restrained. It just amuses the Thing, who casually says, "Let the big man go. I ain't punched out a giant in a spell."

Doug: How about a summons that makes you testify on the same day? That's a speedy trial if I've ever heard of one! I can understand why the scientists would have been upset; not sure why they wouldn't have trusted the Avengers' judgement. But hey, being turned into a caveman would be traumatic, no? Something amiss with the FF? Ben was gruff, but I always felt he'd be somewhat of a "superhero fraternity" sort of guy.

Karen: Next the Vision takes the stand, but Craddock questions the
value of his testimony, as he is a robot who could be told what to say. Thomas does a nice job here as the Vision makes an impassioned plea for Craddock to "call off this witch hunt" before it does "irreparable harm!" He seems to be reaching the crowd, but Craddock calls the room to order. In the midst of all this, Rick recalls a dream he had the night before, where Mar-Vell was attacked by something at Carol's farm. he suddenly feels that it was no dream, that Mar-Vell is in real danger. He bolts out of the court room, and Craddock demands his return, and adjourns the court.
Doug: There's some real growth taking place in the Vision in this storyline. We saw some comments on our last review about the change from standard word balloons, to the polygon-shaped word balloons with the heavy borders. This is good stuff. Craddock's a flipping idiot.

Karen: The Avengers return to the mansion to find broken windows and a huge mess, both on the outside and the inside. Jarvis apologizes for what has happened, saying he turned off the security systems so none of the protestors would be harmed. The Avengers tell him he did the right thing. Suddenly a voice booms and says, "But you four did not!" Startled, they turn to see the Big Three -Thor, Iron Man, and Captain America, who tells the team that they have disgraced them, and therefore they are disbanding the team -"For all time." The shell-shocked quartet staggers out of their former home. Can things get any worse?

Doug: Hey, in regard to the smash-up of the mansion -- wow, did this story really happen all in the space of one day? I know we live in the era of decompressed storytelling (not that I care any more), but this baby was on fast-forward the whole way. I thought the entrance of the Founders was a surprise, and the finish was so abrupt that it felt to me like Roy just ran out of pages. Now, I'll give you that it is certainly shockingly impactful executed in this manner. But it did feel like the book crashed to a halt.

Karen: The story is really picking u
p steam now. The Craddock plot dominated this issue and really made you feel for this oddball Avengers team. These heroes were definitely the anti-establishment team; it was genius to have the original 'old guard' show up and tear them down. In some ways, this feels almost like an X-Men story, with the heroes being hated by the public they serve.

Doug: And we've seen this series of events in some FF books we've reviewed as well. I'm looking forward to Neal Adams coming on board next issue. If you believe his take on his role in the Kree/Skrull War, he served as co-plotter. I guess if they did it with the Marvel Method, then maybe Adams was even more than that. We shall see...

Friday, September 30, 2011

Finding Silver in Bronze: LCE C-49 (Adventure Comics 370)



Limited Collectors' Edition C-49 (Oct-Nov 1976)
Cover by Mike Grell
Reprinting Adventure Comics #'s 369-370

Adventure Comics #370 (July 1968)
"Mordru the Merciless!"
Jim Shooter/Mort Weisinger-Shooter/Curt Swan/Jack Abel; Cover by Swan & George Roussos

Doug: Welcome back to the conclusion of our Legion 2-parter. Today we feature the back cover of the treasury-sized book in which I first discovered this story. If you'll recall from Monday, four Legionnaires had fled to 20th Century Smallville in hopes of evading the wrath of the most powerful wizard of the 30th Century -- Mordru! But alas, that plan proved faulty, as the giant followed them and eventually flushed them out of hiding.

Doug: Mordru's one angry cuss -- I mean what, lock a guy in an airtight vault with eternity the goal and that's not OK? Apparently not, because he zaps Superboy, Mon-el, Duo Damsel, and Shadow Lass pretty hard. Superboy comes up with a plan: he and Mon will dig as fast as they can, tunneling away from Mordru. They're successful, and emerge several blocks away. Assembling in the lab, Superboy uses a device to erase the knowledge that they are heroes not only from their own memories, but from the Kents' as well. After the hypnotism, all involved can't understand why they are in the lab -- it's been successful.

Karen: At first when I read the plan, I thought,"Hiding again?" But when Superboy said the amnesia would wear off in an hour, I was relieved. His hypno machine was pretty groovy, with its spinning wheel! It seems like back in the late 60s/ early 70s there were always hypnotists on talk shows or variety shows.

Doug: Mordru remains in Smallville, scanning the landscape (as well as the minds of the locals) for any hint as to the location of the Legion. He searches recent events for clues, but having nothing concrete to go on he decides to try once again to force the young heroes out of hiding. Assembling his armies from across time, Mordru attacks the outer area of Smallville and lifts the landscape from the very face of the Earth (in a scene very similar to Graviton's ploy in Avengers #158-159)! After the levitating settles in, the armies do invade and attempt to bring the Legion to the fore.

Karen: I was trying to recall where I'd seen that floating city idea used -good memory, Doug. Of course, Shooter wrote both of these stories! The only other one I can recall at the moment was the John Byrne Fantastic Four we reviewed not too long ago, where Terrax the Tamer did the same thing to Manhattan.

Doug: You're kind, but really it's "bad memory" to me, because I've read that Terrax story way more recently than I have the Graviton story!

Doug: The Legion, strange as it seems, really has no predisposition to heroism. When threatened, the girls act timid -- well, except for Lana Lang who is as feisty as always. Pa Kent gets roughed up, and Clark admits that he's Superboy. The soldiers reject him, however, because they state that if he really was he'd have used his powers. Witnessing all of this from afar is Pete Ross -- Clark Kent's best friend who knows that Clark is Superboy. Pete goes to see Lana Lang, who he knows is really the Legion reservist Insect Queen. Pete gives up Clark's secret, and then asks Lana to kidnap Clark. Using her bio-ring to take the form of a fly, caterpillar, and butterfly she successfully brings Clark to Pete. Using a mirror and an ordinary pair of scissors, Pete attempts to cut Clark's hair. When the scissors shatter, Clark's memory returns and he flies away "for reinforcements".

Karen: I had the same thought -it seems odd that without their powers or memories of being Legionnaires, the four of them become doormats. Pete and Lana come out looking like the real heroes!

Doug: This was my first exposure to Lana as the Insect Queen, and for some reason I thought her powers were dumb. Saying that, of course, I'd seen (obviously) Spider-Man, and a Spidey Annual around this time featured the Fly. Lana just didn't resonate with me in this role, I guess.

Doug: Clark gets the hypno-device and undoes the spell from everyone affected. Rejuvenated, the Legion attacks Mordru's army, but are soon captured -- or so it seems. Hiding in an alley, we find Superboy, Shadow Lass, and Insect Queen. Seems Pete Ross stood in for Superboy and Duo Damsel split and disguised herself as Shady, all in order to be captured. The captives are taken to the cave headquarters Mordru's set up, where they face the evil wizard. Suddenly, the real Superboy and his team burst in. Mordru's caught off guard, and the Legion does some damage. But it's not for long, and soon everyone is spirited away to a courtroom.

Karen: There was great set-up for that attack, but the attack itself didn't seem too well thought out! Oh well, they're kids, right? As an aside, I thought it was cute that Shooter had Mordru cast a spell referring to 'Yog Sothoth' -I guess he must have been reading Lovecraft back then!

Doug: Mordru surrounds himself with some of the most evil do-badders of the 30th Century, although none we've ever heard of. A prosecutor states the case against the Legion, while Pete Ross speaks on their behalf. While Pete does his best, this is obviously a "show trial" and the team is sentenced to death. But before Mordru can mete out a method, the prosecutor Wraithor offers to come up with his own special doom. Alas, he's working against Mordru and rather than encasing the good guys in a kryptonite and lead-lined vault it's in reality a paper-thin chamber. The teens break out and are met by their benefactor, who explains how Mordru had used him as a lackey. At that moment, Wraithor is vaporized and Mordru appears to confront the Legion.

Karen: Talked about a rigged jury...

Doug: Encased in a forcefield of Mordru's making, the Legion are powerless. Mordru creates an enormous fireball, but the mass of the construct is too much and the cave begins to collapse on him. Ironically, it's the forcefield that protects the Legion. Once on the surface, they debrief and then head back to the Kents'. There, Superboy turns the hypnosis ray on Lana to make her forget his secret. But when he attempts to turn it on Pete, Mon grabs it from him and turns it on Superboy himself. Mon can't tell Pete why, but tells the reader that in the future Pete will save Superman's life because he knows his secret ID. Back in the 30th Century, Invisible Kid, Dream Girl, and Ultra Boy relate how Dream Girl had prophesied the coming of Mordru. With help from her sister, the White Witch, and Princess Projectra, the Legionnaires were able to create an illusion that made Mordru think that they'd been destroyed. All's well that ends well -- until Mon-el has to go and ruin it with a typical Silver Age sexist comment -- "Well, I'll be darned! To think of all the trouble we had dodging Mordru! How ironic that he was foiled by three girls!"


Karen: This was a fun little story, although I can't help but note that the Legionnaires prove to be fairly useless against Mordru. They were lucky that Wraithor helped them escape, and lucky that Mordru brought on his own downfall. The 30th century team really didn't fare much better -they drove Mordru off but didn't defeat him. In fact he just went gunning for the Legionnaires still in the 20th century! This certainly wasn't their finest hour, but all in all, I enjoyed the story.

Wednesday, July 28, 2010

I Turned to Stone, When You Were Gone, I Turned To Stone...



Captain America #140 (August 1971)
"In the Grip of the Gargoyle!"
Stan Lee-John Romita/George Roussos

Doug: We remarked last week that we'd been guilty of shunning the Mighty Thor for the past year-plus. Well, lo and behold but Captain America's been getting the shaft, too! So over the
next week, we'll also rectify that situation with a 3-part look at Cap and the Falcon vs. the Grey Gargoyle!
Doug: First impression -- Stan's writing is full of its usual hyperbole, George Roussos is perhaps not the best inker for John Romita, and where in the world did Artie Simek lose all of his punctuation?

Karen: Ah yes, the missing punctuation! There was a period of time where it seemed like you never saw a period at the end of sentences. One of our readers, Steve Pick, stated in comments on our review of Fantastic Four 112 that there was some sort of printing process problem (say that three times fast) going on at the time. But as a young reader, who was proud of her grasp of sentence structure, it drove me crazy. Actually, it still does.

Doug: We pick this story up just as a battle is beginning between Captain America and the Grey Gargoyle. Cap's been on the NYPD at the request of the commissioner in an effort to locate several cops who've turned up missing. The reason they are missing is because they've all been turned to stone by the Gargoyle, and it's this graveyard-looking scene that Cap comes into. If you're not familiar with the Gargoyle, he was a French chemist who accidentally stumbled on a compound that turns anything he touches with his right hand to stone. I've always found it somewhat funny that even though he's the person of masonry, he still wears a moustache -- sort of reminds me of Caesar Romero!
Karen: Yeah, the Gargoyle is a goofy guy -he seems exceedingly bulky, sort of reminding me of the Beast after he got hairy. He just never seemed that challenging a foe -certainly not for the likes of Thor, who I believe was his original enemy.

Doug: The Falcon soon catches up to Cap and joins the battle. We of course get the obligatory racial accusations, that Cap only keeps Falc around as a "token black"; Falc felt that Cap had gone off on his own to tackle the baddie. I've always found this talk somewhat offensive and certainly inflammatory, but I understand that's what Stan was going for. It just gets worn out when it occurs each issue. Later in the story it's really rough when Steve is looking for Sam at his social work office and is confronted by Sam's lady friend. She goes a step further and ridicules Steve for being in his police uniform. I suppose this running commentary was just one more difference between Marvel and DC in this era (the O'Neil/Adams GL-GA notwithstanding).

Karen: It's funny, I found this really the most interesting part of the story. I have to give Stan credit for addressing the issue and not playing it safe. Yes, at times it could seem heavy-handed, but I don't think it was that far removed from reality. I'm sure that an African American hero teamed up with a liv
ing legend would get no end of grief from some people in his community. The pressure to prove himself, to be his own man -that would be tough. As for Leila, well, she was pretty much always a b!tch, regardless of creed or color!
Doug: The Grey Gargoyle proves his mettle by even turning Cap's shield to stone. However, once there's a break in the fighting the Gargoyle slips away. It's not that he couldn't have continued, but he has other business to tend to. So we see Steve Rogers back in uniform and getting instructions from the commissioner while taking heat from his commanding officer (in a scene straight out of Steve's military days in WWII). We're also treated to a brief origin recap for the Gargoyle.


Doug: Next we see Falc has tracked, with the help of Redwing, the Gargoyle to his secret lab. Sam engages ol' Stoneface, they scrap, and Sam surprisingly holds his own. That is, until the Gargoyle exposes Sam to the same chemicals that turn people to stone -- but this time with a twist: the new composition allows the afflicted person to move, but places him under the mental control of the Grey Gargoyle. This is heading south for our heroes in a hurry!

Karen: You have to wonder what Falcon was thinking, kicking a guy made out of stone? Ouch! It doesn't seem like he had any real plan for capturing him, but I blame Stan more for t
hat than Falc!

Doug: Cap is worried about Falc so goes searching for him. The aforementioned exchange at Sam's office takes place, and then Cap requests (through Stark technology) to be beamed up to the SHIELD helicarrier. There, he's reunited with Sharon Carter and Nick Fury. While catching up, Fury informs Cap of a project they're working on to isolate and study Element X. But the only thing that can withstand this dangerous chemical -- with the power to blow up the planet -- is solid stone. It's at that point that Cap connects the dots...

Karen: Why oh why is anyone working on Element X? "One drop can destroy the planet" -hello, what possible use is the stuff? This whole idea seemed like something Stan just had pop into his head and put down on paper with no real effort put into thinking it out.
Doug: This was a decent story -- lots of action, a little mystery, writing from Stan like you'd expect, solid if not spectacular pictures from Jazzy Johnny, and a cliffhanger ending. Yep -- everything you expect to get for your hard-earned 15c!

Karen: This was one of those go-go-go stories that Stan seemed to be doing a lot of towards the end of his writing career. It's not terrible but it's certainly not up to his earlier work. I did really enjoy the Romita art in this issue.

Wednesday, March 24, 2010

BAB Two-In-One: Dystopian Demolishers and Mighty Marvel Westerns!



Karen: Continuing along with our stroll down Deathlok-memory lane, we're up to issue 32 of Astonishing Tales. Last time we were lucky enough to have Klaus Janson doing the inking; this time, the entire art job is credited to "Rich, Keith, Bob McLeod, and the whole blamed bullpen" -and it shows! A very uneven looking book to say the least. Bill Mantlo picks up the scripting chores and does a good enough job. Deathlok is in pursuit of a courier who may hold the key to finding a surgeon who can restore the cyborg to normal -at least, that's what Deathlok is hoping for. Hope is about all he has left at this point, and his desperation causes him to take a number of risks, most of which his computer mind protests against.

Karen: As for the rest of our cast, Mike Travers breaks back
into Ryker's facility -housed in the Pan Am building (if you're under forty, you may not have any idea what that means). Travers works his way through assorted guards and thugs to get to poor Nina, whose brain is still hard-wired to Ryker's computers. That whacky Ryker is still using his network of big brother cameras to follow Deathlok's movements, but loses contact when the cyborg enters the subway system. It appears that Ryker is going to have some sort of surgery, and really isn't focusing that much on his erstwhile creation.

Karen: Deathlok uses his infra-red vision, which he hadn't even realized he had, to track the courier across New York City. He fights off the usual cannibals only to run into lobotomized cyber-thugs, who have unfortunately found the courier first. Although Deathlok wipes out the attackers, the courier dies, before Deathlok can learn about the surgeon from him. Frustrated, he takes the man's briefcase, which at least is filled with money. But to just add to his misery, the computer in his head informs him that it is counterfeit. The guy just can't catch a break!


Doug: If'n yuh thought I wuz gonna sooner or latuh give ya a little lead from the Bronze Age, then yer durn tootin' right cuz today's tale comes from April 1973 -- and was made by Larry Lieber (words and pencils) and George Roussos. We're lookin' at Rawhide Kid #110, "The Sightless Gun!"


OK, enough cowboy dialect! I was never a Western fan -- born too late to have gotten in on the Davy Crockett craze and never warmed to the genre in the Marvel Age of Comics. However, just to broaden my horizons, I came across this magazine and thought it might be fun to stretch myself a bit for one of our Two-In-Ones. So here goes!


Larry Lieber crafts a fun little 14-page story that although new (at the time), could easily have been written in the 1950's. It's a simple tale that involved the Kid, some bandits, and a couple of tweens. I could see how appealing this might have been to the Mickey Mouse Club crowd; I wonder, however, how this magazine was selling as the Bronze Age and all of its innovations were underway... Rawhide comes across a payroll robbery, and as he's about to intervene the bandits shoot the carrier. Riding down to check on the man as the robbers hightail it away, the Kid decides that he'd best get the man medical attention before pursuing the bad guys. I thought it was a little strange that the Kid went back into town alone to fetch the doctor, rather than taking the injured man with him. At any rate, the Kid brings the doctor back to the site of the robbery, and is assured that the injuries will be dealt with abruptly.


Now free to pursue the bandits, the Kid picks up their trail. Along the way, he comes upon a cabin inhabited by a couple of kids whose parents had been "killed by renegade injuns". Ah, yes -- Bronze Age political incorrectness! The young man is in awe of the Kid, and asks him to show him his draw. The Kid obliges, shooting some rocks off a fence, but telling young Billy that his brains are as important as his gun. The Kid takes his leave, and tracks the outlaws to a cave.


Once in the cave, the Kid finds the stash of loot. However, he trips a wire that fires a pistol, grazing himself on the side of the head. As the Kid rises, he discovers that he's lost his sight! Staggering about the cave, he loses his balance and falls over a ledge. As fate would have it, young Billy and his sister Bess have decided to follow so they can watch Rawhide round up the bandits. They find the Kid's horse, Nightwind, and enter the cave. Soon they find Rawhide and assist him out of the hole. They hear voices, and decide to attempt to evade the robbers.


As Billy and Rawhide leap a narrow chasm, Bess freezes in fear; she's shortly grabbed by the bad guys and used as a hostage -- the Kid must come outside the cave to duel in order to get her back. Knowing he can't win without his eyes, Rawhide asks Billy if he can tell time (see, this would have been great in the '50's -- no digital clocks!). Billy assures him that he can, and they craft a plan. Upon emerging from the cave, the Kid asks Billy to tell him where the gunman is -- at 2:00, Kid! Bang -- Rawhide fills him full of lead! And, while diving to evade the gunfire from the other robber, the Kid hits his head on a rock, miraculously restoring his sight! Bang, bang -- fills the other guy full of lead!


And even though the hero didn't get the girl, 'cause that would be nasty since she's like 12 years old, all is restored to order in the Wild West!
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