Showing posts with label Jim Starlin. Show all posts
Showing posts with label Jim Starlin. Show all posts

Saturday, June 11, 2016

The Collected Works of Shang-Chi, Master of Kung Fu


Karen: We have frequently spoken here of our frustrations about not being able to get reprints/trade paperbacks of Master of Kung Fu. Marvel has had legal problems with reproducing the original issues of the series due to the appearance of the Sax Rohmer Fu Manchu characters in the stories. But something has been worked out with the Rohmer estate, and Marvel is publishing Master of Kung Fu in omnibus form! In fact, there will be four of them reprinting the entire run. Volumes 1-3 will reprint the Master of Kung Fu series, along with Giant Size and Annual issues and other assorted stories, and a fourth volume will print the black and white magazine Deadly Hands of Kung Fu. Based on Amazon's listings, volume 2 should be out in September, and  the Deadly Hands omnibus (which is not using the same numbering as the MOKF volumes) will be out in November. I'm not sure when volume 3 of MOKF will be out but presumably after that.

Karen: While this might not be the ideal format for everyone, at least we are getting the stories collected. It seemed like it might never come to pass, so it's a pretty big deal.


Karen: The first omnibus debuts this Tuesday, the 14th. The MSRP is $125, but In-Stock Trades is selling it for $68.75! Below is a description of what is in volume one:

SHANG-CHI: MASTER OF KUNG FU OMNIBUS VOL. 1 HC

Written by STEVE ENGLEHART, DOUG MOENCH, LEN WEIN & MORE
Penciled by JIM STARLIN, PAUL GULACY, AL MILGROM, KEITH POLLARD, JOHN BUSCEMA, SAL BUSCEMA, ROSS ANDRU & MORE
COVERS BY TERRY DODSON & JIM STARLIN

One of the most groundbreaking Marvel Comics of all is collected for the first time! Born to be the world’s most fearsome fighter, Shang-Chi’s life takes a major turn when he discovers the truth about his father, the villainous Fu Manchu! So begins the epic story of the Master of Kung Fu! On a quest to end the reign of his pernicious patriarch, Shang-Chi pits his deadly hands and furious feet against incredible foes like Tiger-Claw, Razor-Fist, the mysterious Midnight — and even the macabre Man-Thing! But will his mastery of martial arts be enough in a throwdown with the Amazing Spider-Man? Collecting SPECIAL MARVEL EDITION #15-16, MASTER OF KUNG FU (1974) #17-37, GIANT-SIZE MASTER OF KUNG FU #1-4, GIANT-SIZE SPIDER-MAN #2 and material from IRON MAN ANNUAL #4.
696 PGS./Rated T…$125.00
ISBN: 978-1-302-90129-5
Trim size: oversized


Monday, April 27, 2015

Guest Reviews - Finding Gold (sort of) and High (yeah, I went there) Bronze in the Late Bronze Age: John Law, Shining Knight, and Darklon





Doug: Happy Monday, kids! Rainy Days and Mondays... you know what I'm saying! But today we have a gaggle of reviews from our resident Balkan. He quipped to us in an email that his intent was to write in the 100-Word Review format, but soon found the handcuffs to be a bit too tight. So today, with a little expansion, the musings of Edo Bosnar --


Edo Bosnar: The year 1983 was a good time for reprints, apparently, and here’s a review of three reprint books I have in my collection that all came out that year. The first two collect some classic material from the late ’40s and early ‘50s by industry legends Will Eisner and Frank Frazetta, while the last one contains some pretty obscure stories by the no less legendary Jim Starlin.

 



First up: John Law, Detective. Published by Eclipse, this book contains three stories done by Will Eisner in the late 1940s featuring a then new character he was trying to develop. No publishers were interested at the time, and he ended up redoing them for the Spirit newspaper sections, while these originals were put into an envelope and forgotten until Eclipse editor-in-chief cat yronwoode (that’s not a typo, she deliberately signed her name like that back then) found them in Eisner’s archives years later and had them published.


Visually, John Law is virtually indistinguishable from the Spirit – basically Eisner wanted a character who was a normal cop, not some guy pretending to be a ghost and wearing a domino mask (John Law wears an eye patch instead). The stories therefore match the style and tone of the popular Spirit shorts – there’s even a little boy sidekick, a shoeshine named Nubbin who is, thankfully, not a caricatured stereotype like the Spirit’s Ebony.


Of the three stories, the first, “Sand Saref” is the best – and probably familiar to those who’ve read Eisner’s Spirit stories, since Sand Saref was an occasionally recurring character in them. Basically, it’s the origin tale of Sand, a childhood friend of Law’s who went down a different path and eventually ended up leading a globe-trotting life, often engaged in none-too-legal activities, before coming back to their hometown. Like a lot of Eisner’s stories, it almost works as a storyboard treatment for what could be a good noir film.

 

The other two stories focus more on the Nubbin character, with John Law in a more supporting role, i.e., he sort of steps in and saves the day at the last moment. Again, these will be familiar to anyone who’s read Eisner’s Spirit strips that focus on any of his several boy sidekicks (not just the unfortunate Ebony). This book is definitely worth getting if you’re a fan of Eisner’s work (like I am), and I think it’s pretty easy to find for next to nothing (my copy carried the hefty price tag of 80 cents a few years back).







Next: Masterworks Series of Great Comic Book Artists, nos. 1-2, published by DC together with Sea Gate Distributors. These two books reprint the Shining Knight and other stories drawn by Frank Frazetta that originally appeared in Adventure Comics in 1050-51. I’m a fan of Frazetta’s art, so I really like these simply because they’re so nice to look at (by the way, someone posted a video on YouTube with a page-by-page overview of the first issue in case anyone’s interested).




The stories, however, are pretty average, and if the art wasn’t so nice they would be entirely forgettable. No writer credits are generally cited in the book, so I had to look it up on the GCD, and found that the Shining Knight stories were written by one Joseph Samachson, who was also the co-creator of the Martian Manhunter and otherwise a research chemist and university professor! None of that comes out in these stories, unfortunately, and they quite surprisingly contain much of the typical Golden/Silver Age wonky science among other things. A case in point, one story involves a con-man who sells what he claims is the Shining Knight’s winged horse – and he manages to fool his marks (mainly gullible rich guys) because he has very real-looking fake wings with small jet packs under them mounted on the horse, which allows it to glide for a short distance. Needless to say, the reader is left with the question that often arises with these criminal geniuses in comics: why doesn’t he just patent that impressive technology and make a fortune, instead of running scams or trying to take over  the world?


This brief review is going to run a little long, just because I have to highlight what is by far the best story in these two books. It’s an extra in the second issue, an SF tale written by Gardener Fox (who is credited). It starts with some mysterious spores from space falling to Earth and kick-starting a new ice age that devastates much of the planet.



Astronomers eventually learn that they came from the none other than the asteroid Ceres – I found this amusing as I was re-reading this just as the news broke that the Dawn spacecraft approaching Ceres had photographed what looked like lights on it. The story also has a very darkly ironic ending, as Earth’s scientists figure out that the spores are a source of infinite energy, and use it to power machinery that not only reverses the ice age but also helps rebuild human civilization – and propel a rocket that is launched to blow up Ceres. Afterward, they find out that the inhabitants of the asteroid actually sent the spores to Earth to keep us from using atomic energy and destroying ourselves. Definitely a twist worthy of the Twilight Zone.






 
And finally: Darklon the Mystic, published by Pacific Comics. This one collects five stories by Jim Starlin about a cosmic character called Darklon that originally appeared in various issues of Warren’s Eerie magazine from 1976 to 1979. As far as I know, these stories were originally black-and-white, so they were colored for this Pacific edition. The tale begins with the titular space-faring character tracking down a group of assassins who tried to kill him; he kills each one of them in turn, sparing the last one long enough to find out who sent them (spoiler: his father). So this is the kind of fare we’ve come to expect from the writer of those cosmic Warlock and Captain Marvel epics: a powerful and determined yet grim and troubled protagonist involved in a dark tale of  retribution and inevitable destiny with lots of cosmic magic thrown in (and it gets pretty dark, and also quite weird at a few places). Of these three titles that I’ve reviewed here, I have to say I like this one the best. It’s Starlin doing what he does best, and the story is engrossing, while the art is spectacular. By the way, I know many people don’t like it when black-and-white stories are later colored, but the coloring here was very nicely done and it really serves the story well.


I’m also happy that these reviews highlight some of the independent publishers that became quite active in the 1980s and gave started releasing a lot of creator-owned material. Pacific in particular did a few other books similar to Darklon, i.e., they collected and reprinted some of the more obscure comics work from the 1970s by popular artists like Jeffrey Catherine Jones, Bernie Wrightson and Arthur Suydam.

Friday, January 16, 2015

BAB Firsts - BAB Two-In-One: Two Bad Cats and One Good Move



This post was originally published on November 11 2009

Doug: Today you can tell all of your friends (and perhaps even a foe or three) that you were in on the ground floor of our next greatest sometimes-we'll-post-this theme: the Bronze Age Babies Two-In-One! Here's the premise -- while Karen and I will keep doing the tag-team comics reviews that have become one of the star features of this blog (as well as the Two Girls... blog), we are now going to occasionally branch out into comics that we uniquely own. In other words, Karen has a book that I don't, and vice versa.

Doug: I'm actually going to begin with two books I purchased on eBay about a year ago, The Cat #'s 3 and 4 from 1973. I'll confess that I had no prior experience with this character prior to Avengers #144 when Patsy Walker finds the Cat suit and upon donning it rechristens herself the Hellcat.

Doug: One thing I did know of this short-lived series is that it didn't seem to get off the ground creatively, and I say that strictly from the standpoint that all of the villains in the title were borrowed from other heroes' rogues galleries, including the Owl, Commander Kraken, and the Man-Bull. Another issue facing this series was scattershot artistic teams. Marie Severin, Wally Wood, Jim Mooney, Paty Greer, Bill Everett (who is really solid, unlike the criticisms we had of him in the Defenders books we reviewed a few weeks ago), Jim Starlin, and Alan Weiss all had a hand in the look of this series. Inconsistent artwork and a bi-monthly publishing schedule spells cancellation? I'd add bad publicity as well -- the teaser box at the end of #3 implies a storyline that is not close to what is between the covers of #4; #4 just sort of ends, and then there's a filler story of the Linda Fite-authored Marvel Girl origin (say what??).


Doug: Issue #3 begins with a boat chase on Lake Michigan. As a native Illinoisan, I was offended by author Linda Fite's claim that after crashing, the Cat's lungs filled with "salty" water (all of the Great Lakes are fresh water -- duh!). Anyway, the Cat is involved with some mystery-men and is captured by them. The reader is treated to a recap of events of the past couple of days that brought Greer Nelson to this point. The "bad guys" are sort of weird, referring to her as a "creature". They also can't seem to figure out the purpose of her costume.


Doug: To make a long story short, Greer is taken below the waters of the lake to a base. At this point she believes these dudes to be Navy. In the midst of her investigation of the base (after regaining consciousness, natch), she stumbles upon an intruder -- the Sub-Mariner's villain Commander Kraken. Should I be scared? After all, the guy looks just like Captain Hook, for crying out loud! A big fight ensues, the Cat and her "Navy" boys win, the Cat's sent back up to shore, and then the base blasts through the surface of the lake, revealing that it is an alien space ship. Yeah, I know -- I couldn't have made that up.


Doug: And if that wasn't dorky enough, I then start reading #4. The art this time around is by Jim Starlin and Alan Weiss -- this certainly ain't the Starlin we'd come to know in Captain Marvel! Also, I don't know much about Linda Fite other than she was married to Herb Trimpe at one time and is now a newspaper reporter. I would argue that she certainly didn't know much about Chicago back in the day, as she not only made the gaffe about the lake, but also sets this story in the Union Stockyards. Problem -- this issue is cover-dated June 1973; the Stockyards closed in 1971.





Doug: Because I can't hardly stand to belabor the point, Greer and a female pal encounter a heavy who turns out to be the Man-Bull. He's a big dope whether Man or Bull, and what's even more ridiculous is the fact that he's shown controlling a herd of cattle. Sort of like an orchestrated running of the bulls. Oh, lord, I could stick a fork in my eye... If you can avoid these books, do.


Karen: Well, I think I had better luck with my selection for our inaugural post. The issue I chose was Justice League of America #141, from 1976. I've always been a Marvel reader first and foremost, but I did (and still do) read DC as well. But back in the 70s, most of my DC interest was confined to the Legion of Super-Heroes, although I really wanted to like the Justice League. Like many kids, I knew who all the members of the League were, primarily from watching cartoons rather than reading comics. I had read some JLAs that my uncle had, which were from the mid-60s, but they just didn't grab me. The major problem for me was that the JLA seemed so bland. I was used to reading teams like the Fantastic Four or the Avengers. These were folks who worked together, and yet, they were all as different as could be. You could hide the pictures and just read the dialogue out of an issue of the FF, for example, and it would be pretty easy to tell who was who based solely on their speech patterns. But the JLA books I read featured characters that were practically interchangeable, at least personality-wise.

Karen: I would pick up an issue of JLA every once in awhile, just to check out the team, but was usually much more interested in The Avengers, FF, even the Defenders. But in 1976, the JLA experienced a change that brought me on board as a regular reader. It wasn't the addition of new members that did it - it was the addition of a new writer; a writer who was, in fact, one of my Marvel favorites: Steve Englehart.

Karen: As the story goes, when Gerry Conway ever so briefly took over the editor in chief reins at Marvel, he announced that he would be writing Avengers from now on. Englehart had been on the book for four years and was doing a great job. With Conway resolute, Englehart felt wronged, and offered his services to DC. New publisher Jenette Kahn asked him to take Justice League and make it more, well, Marvel-like. And that's just what Steve did. Under his brief guidance, the JLA developed realistic personalities and voices. They didn't all get along, and they didn't all sound the same!

Karen: His first story actually appeared as the second story in issue 139. But today I'm going to review issue 141, which is the second part of a fantastic Green Lantern-Manhunter story. Actually, if you're a fan of the animated Justice League, you'll recall the plot, since they used it in one of their episodes! The Green Lantern (Hal Jordan here) is being hunted by the Manhunters, intergalactic bounty hunters. It is believed -even by GL at first - that he accidentally destroyed an inhabited planet. The League tries to figure out what's going on and prove GL's innocence.

Karen: This is a long story - DC was doing JLA in 'giant' format - but it moves really well. The art by Dick Dillin and Frank McLaughlin is very pleasant, although not spectacular. However, I would have loved to have seen artists of their ability on Englehart's Avengers run. The JLA face battles on Earth and in space, and it is all crisply portrayed.

Karen: Englehart's trademark skill with developing relationships is in evidence here. We have a Wonder Woman who has only recently regained her powers, and who feels somewhat insecure, hence her picking on Flash, who seems somewhat uneasy with the Amazon princess. The Atom begins to voice self-doubt. As Englehart's run would go on we would get more insight into some of the other Leaguers (as well as the sort-of cross-over of his Avengers' creation, Mantis...but that's a subject for a later review).

Karen: This issue added to the Green Lantern Corps mythology and also did a good job showcasing the various members and their powers. Batman once again proves that his deductive reasoning is practically a super-power in itself. This was a fun read and I'd especially recommend it to any fans who always found the 70s and earlier JLA boring.

Karen: I can't help but wonder, though, what the regular DC readers thought of Englehart bringing in his 'Marvel style'. Were they offended? By 1976, with so many writers and artists starting to move between companies, did it matter?



Wednesday, September 24, 2014

Super Blog Team-Up - When Friends Like These ARE Your Enemies...


Doug: Welcome to the fourth Super Blog Team-Up! This is the third entry from your pals at the Bronze Age Babies, and we're excited to have been asked again for a contribution. The SBTU just keeps getting bigger and better, too -- be on the look-out below for links to new members of our comics coalition! Karen and I will be sending some mini-reviews your way today, all fully-integrated to today's SBTU theme of team-ups. But here at the BAB, we thought we'd turn things just a bit upside down, and feature team-ups of our favorite heroes... alongside some of their major villains! And not only will you get to check out some fun stories, but we'll also feature some wonderful Bronze Age art from the likes of Big John Buscema, Jim Aparo, and Jim Starlin (with a little Silver Age Jack Kirby for good measure)! So enough of this introductory stuff -- let's get down to business -- and do we have a whopper of a post for you today! Better take a deep breath...

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Fantastic Four #116 (November 1971)
"The Alien, The Ally, and... Armageddon!"
Archie Goodwin-John Buscema/Joe Sinnott

Karen: This was one of the first FF's I had, and it might have been my introduction to Dr. Doom, although that could have also occurred via Marvel's Greatest Comics. Whatever the case, it was this  issue that made the single greatest impression upon me concerning the nature of the good Doctor's personality. The FF have been battling an alien being known as the Overmind. In the previous issue, the Overmind, who is the sole survivor of his alien race, and imbued with all the power of his people, used his tremendous psychic powers to take possession of Reed's mind and turn him against the rest of the team. Without their leader, the remaining three members of the FF are left feeling hopeless -what should they do?

Karen: This issue picks up with Sue, Ben, and Johnny, still stunned, trying to figure out not only how to stop the Overmind from taking over the world, but how to save Reed as well. Oddly enough, Johnny emerges as the leader! Yeah, 43 years later and I'm still not buying that. He and Ben grab a doohickey from Reed's lab and use it to track Reed, telling Sue to stay behind and monitor them, and act as a reserve. Yes, that was still a woman's place back in 1971.  Ben and Johnny finally locate Reed and the Overmind in a wrecking yard. The alien giant has been hammering away at the FF's leader, assaulting him mentally and physically as he still resists his domination. Reed tries to mask thoughts of his family from the being but is ultimately unable to keep them hidden. Just at the breaking point his team-mates arrive and attack, but the Torch's flame and the Thing's pile-driving fists prove no match for the being.

Doug: By this time, if we look at real time, the FF had been doing their thing for 10 years. I thought that given Ben's military service as one of the hotshot test pilots, and having been such a close friend of Reed's for so many years, that Archie Goodwin really sold the other three short here. But then, it was all set-up, right? I haven't read the preceding issues (at least not in so long that I can remember them), but there was a real sense of defeat here. The Torch and the Thing were pretty ineffective. In that regard, Goodwin's crafted quite a bit of suspense. Too bad the cover gave it away...

 

Karen: Seeing Ben and Johnny hopelessly out-classed, Sue flies to the scene on a jet cycle, but her force fields prove useless. Ben and Johnny are defeated (in a stunning full-page takedown by Buscema and Sinnott) and then the Overmind controls Reed and sends him after Sue. She is only just able to fly off again and evade him. Sue desperately seeks help from the heroes she knows, including the Avengers,but no one is available. Meanwhile, in the streets of the city, the Overmind's power radiates, causing people to go mad and attack one another. Frightened and alone, Sue pauses on the edge of a river to gather her thoughts. Suddenly, her nanny, the sorceress Agatha Harkness, appears, and suggests she drop her prejudices and go to an unlikely source: Dr. Doom! Sue reluctantly heads to the Latverian Embassy, where she finds Dr. Doom has been monitoring the situation, and only regrets that it was not he who ended the FF. Sue then gives him a verbal slap in the face: "The Dr. Doom I remember might be ruthless and cold, but he had honor and nobility too. Instead, I encounter posturing and pettiness - or perhaps just a man a little afraid."  This gets under Doom's skin, who responds, "Many demons rule Victor Von Doom, but not those of pettiness or fear! Very well. I am with you!"

Doug: I thought it was an awesome tie-in when Jarvis told Sue about the absence of the Avengers, which was due to the Kree/Skrull War! And hey -- with folks like Agatha Harkness and the Watcher around, who'd ever need to come up with an original idea? But while Miss Harkness came across as a woman in charge, for me her witch-like qualities do not place her in the same category as a woman that I'd put Sue. And in this scene, Sue came off as a product of Stan Lee-weakness. I also wasn't buying that Doom would be at the Latverian embassy in Manhattan. Seriously -- how many embassies around the world are hang-outs for any world leader? But Sue's remarks to Doom that challenged him were wonderful -- desperate, but a sure sign of strength we'd just been led to believe that she did not possess.

Karen: After stopping at Reed's lab to pick up a gizmo, Sue and Doom return to the site of the battle to recover Ben and Johnny, who come to ready to rumble with Doom. They're not too happy about the situation but agree to work with him -for now. The Overmind and brainwashed Reed are wreaking havoc in the city, when this new Fantastic Four finds them. Doom directs the Torch and Thing to attack the Overmind and divert him, while Doom approaches directly, striding through flames in a rather dramatic entrance ("Turn your eyes from the Torch, Overmind -Doom approaches!"). He uses the device he took from the lab -a psionic refractor -to send the Overmind's mental bolts back at him Although Doom takes credit for the gizmo, it was something Reed had already begun work on. Perhaps they can share the patent? It works well enough, and for a while, they have the big alien on the ropes. But then the Overmind brings Reed into play, attacking Sue. Without her force field to shield him, Doom's psionic refractor is quickly destroyed, and his armor is badly damaged. The Torch and Thing are knocked out too. Doom fights on, but is soon dropped. Reed finally snaps out of it when he realizes he's close to killing Sue, but he passes out from exhaustion.

Doug: How much memorizing do you suppose Doom did while in Reed's laboratories? What did you think when Sue was so easily ordered around? I understand that she had little bargaining room, but there were parts of this plot I simply could not abide. While I know I have the hindsight of history on my side, in the scene where Reed was attacking Sue, I kept looking at it and adding in what would happen with Franklin several issues hence and thinking to myself that it was no wonder Sue left and went to hang out with Namor!

Karen: As you mentioned before, Sue at this point was still being written as a helpless, frightened  girl, rather than a strong, independent woman. It's a bit hard to swallow today. No one is left to oppose the Overmind -or so it would seem. As he exults in his victory, a ball of light crashes to Earth before him. A figure emerges -it is the Stranger! He explains that he is the last survivor of his world too, and the sum of its power -and his world was enemies with the Overminds'. He zaps the Overmind, shrinking him down to an infinitesimal size, where he can rule a dust mote! The Stranger departs unceremoniously, and the FF is left wondering what happened. Doom says a cosmic drama unfolded, and they played their parts. But when they meet again, it will be on his terms -and not as allies!

Doug: Deus. Ex. Machina. But I did like it. I was sort of like Ben and Johnny, "Wait, what just happened?!" said I to myself. The Stranger has been one of those characters so sparsely used that he's always mysterious, and always makes a big impact when he's on the scene. But that get-up...

Karen: I have to admit, the end was a bit of a letdown. What I really like about this story is that it always left me with the feeling that if just a few things had gone differently in his life, Victor Von Doom might have turned out to be one of the greatest heroes the world had ever known. But instead, his colossal ego led him down a much sadder path. Although a villain, there is much that is tragic about him.

Doug: Agreed. I'd have liked to see this story actually play out into a five or six issue yarn where we could get a look into Doom's heart. Is there any altruism in the man, or is he really so self-focused that he is incapable of doing right by others? Overall there was much to like about this issue, but I'm still stuck on some of the characterization deficiencies I noted for members of the first family.

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The Brave and the Bold #111 (February/March 1974)
"Death Has the Last Laugh"
Bob Haney-Jim Aparo

Doug: If you're new to our blog, these Brave and the Bold reviews usually fall under the heading of "That Zany Bob Haney". Today, I think you'll agree that we're tripping on Earth-H in this issue. We open at the home of the Norton family, where every person has been murdered. A Joker card marks the crime as that of the Batman's most dangerous foe. And suddenly Batman snaps; snaps as we've never seen him before. I thought this seemed a departure from the usual stone-cold demeanor we've grown accustomed to, but let's see this through. Commissioner Gordon urges Batman to calm down and to keep things from getting personal. There are clues to be analyzed, and some of those do not point to the Joker -- but maybe to a frame-up. Chief among the missing "signature clues" is the lack of a hideous grin on the visage of the deceased. Right from the get-go, Bob Haney gives us a Batman and Jim Gordon relationship not unlike Frank and Marie Barone... However, a short while later at the morgue, the dead family members suddenly do exhibit said grin! But for the first time, the good guys find that the bodies had been injected post mortem with a chemical that caused the facial muscles to constrict into the grin. But whoever did that had to still be in the facility! A short chase by the Batman netted him a big konk on his noggin, and a fleeing assailant. Now the Batman was really ticked, and he took it out on every street thug he could find, looking for any lead as to the Joker's whereabouts.

Doug: The next day Gordon received a call from crime boss Rizzo who offers Batman a tip, with a catch. Leave all the goons alone (because after all -- it's bad for business when a guy like Rizzo has a bunch of spooked thugs working for him!), and he can have the Joker. Soon Batman's at Gotham's waterfront, where sure enough he finds the Joker's hide-out. But a clue there makes him hustle to the Turkish Baths (man, in a town the size of Gotham, they have everything!) -- where a short time later he finds the Joker in the mists, with a gun drawn! As the Batman lunges forward to strike the clown's arm, the Joker's gun fires harmlessly. But his would-be target, Burt Slade (underworld hitman extraordinaire), pulls a piece of his own and wings the Batman.

Doug: Batman ended up in the hospital; Gordon gave him (and the orderlies) strict instructions to take it easy. Well, a short time later Batman is with the Gotham City Harbormaster, wanting to know the Joker's whereabouts on the night of the Norton murders. And wouldn't you know it -- the Clown Prince of Crime has an alibi! It seems that when the Nortons were murdered, the Joker was on a barge, disguised as a hired hand. So who, then killed the family? Gordon and Batman get together and decide that Slade must be their guy -- and that maybe the Joker is out to nail him for sullying the Joker name with the playing card, etc.

Doug: Batman needs to bring Slade to justice, but knows that if the Joker gets to him first, there'll be no chance. So the only choice (ah, that Zany Bob Haney) is to team up with his mortal enemy. Now you just don't send a call or a text the Joker's way... Nope. You contact that fiend through spray paint. That's right -- Batman hires the "Graffiti Gang" to literally paint the town red, and soon it pays off. The Joker uses a payphone to ring the Batman in Gordon's office. The Joker agrees to work with the Batman, with the insurance that there won't be any tricks or police. The Joker uses a botched attempt by Batman to corral Slade as a golden opportunity to mock his former adversary. But another tip gives the Batman a chance to redeem himself. I think we all know how this is going to end -- with one humongous double-cross. And it does. Batman is lured to a dry lock in the outskirts of Gotham. Slade's there all right -- and so is the Joker! Yep... the Joker really had killed the Nortons, but set this whole thing up in such a way as to frame Slade (secretly working with the Joker) and make the Batman helpless but for the Joker's aid. Even Rizzo's phone tip was part of the charade. And now here stood the Batman, with the lock set to open! Of course he uses his strength and acrobatics to free himself from the torrent. Slade's taken out with a swift kick, and the Joker is too -- but after getting behind the wheel of the Batmobile! Darn thing wouldn't start, though. Oh yeah -- that's because the Joker didn't know the ignition was triggered by keying in the word "Batman" using the push buttons on the radio!


Doug: If you're not familiar with Bob Haney's and Jim Aparo's run on Brave and the Bold, this is pretty typical of what we've looked at through the years. I personally don't always care for my heroes being played as dolts -- or a "Bat-Sap" if you will. But Haney's so good at crafting these weirdly enjoyable tales that I usually give him a pass. Jim Aparo's art is solid as always -- he probably draws these characters second only to Neal Adams in my book.


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Tales of Suspense #s 66-68 (June-August 1965)
"The Fantastic Origin of the Red Skull!"
"Lest Tyranny Triumph!"
"The Sentinel and the Spy!"
Stan Lee-Jack Kirby/Chic Stone/Frankie Ray

Doug: Although these stories were published a year before I was born, I think the decision to run the Tales of Suspense Cap feature as a sort of "Untold Tales" was brilliant. While Cap moped around in the Avengers and other stories here in his own mag, readers could get a peek into that WWII past that framed the man they were reading about in the present. Some of you may ask, "But Doug and Karen, this is a Silver Age yarn!" Why yes it is -- but young Doug came to this first in the pages of the very Bronze Bring On the Bad Guys trade paperback for Christmas in 1976. Thanks, Mom!

Doug: In the first part of this 3-issue tale, Captain America and Bucky have been captured by the Nazis. They've been separated, with Bucky in general detention. Cap, on the other hand, is in the hands of his greatest enemy -- the murderous Red Skull! With Cap bound, the Skull narrates his backstory. Periodically during the conversation Cap is able to attack his nemesis, but the Skull always regains the upper hand. Finally, near the end of the Nazi's monologue, the Skull finds that Cap can muster no further resistance -- he has succumbed to a drug given him by one of the Skull's Nazi doctors. In a scene we never thought we'd see, Cap returns the Skull's "Heil Hitler" salute. Our guy, is now a bad guy.

Karen: It's pretty jarring to see Cap saluting the Skull and saying, "May the power of the Reich last a thousand years!" But prior to his brainwashing, I enjoyed Cap verbally bashing the Skull every chance he got. When the Skull relates the miserable conditions of his childhood and how it drove him to a life of crime, a hard-boiled Cap just says, "Lots of people had tough lives! My early years were no bed of roses either! But I don't waste time telling sob stories!"

Doug: Cap's resistance to the Skull was very similar to a setting we'd see much later -- the "Under Siege" storyline in the Avengers, when Baron Zemo had Cap bound while those he loved were tortured.

Doug: In the second installment, Cap trains with a group of SS soldiers. He is of course far advanced in combat to anything they can do. Near the end of the drill the Red Skull enters the room and receives deference from our hero. The Skull hands Cap a pistol and asks him to shoot a portrait of America's "leading military official". Cap nails it. Elsewhere, Bucky is brought before a brick wall with several other prisoners. Facing a firing squad, Bucky remains defiant to the end. But the commanding officer had ordered his goons to fire blanks -- mind games! Bucky knows what to do, and attacks. So do his fellows, and before long the prisoners have the upper hand on their captors. Back to Cap's story, we look in on Adolf Hitler himself, undressing one of his adjutants. Suddenly from a secret bookcase emerges the Skull, and shortly behind him -- Captain America! Hitler must have thought back to the pop on the jaw he got from Cap in March 1941, because he's terrified. But the Skull shows that he has Cap firmly under his control, and Hitler calms down. Until he tried to return the favor to Cap's chin -- and gets his knuckles bruised on the star-spangled shield!


Karen: The confrontation with Hitler is so weirdly comedic. The Fuhrer crouches behind a chair, pleading with the Skull, asking how he could do this to his "lovink fuhrer?" On one hand, clearly Lee and Kirby want to belittle Hitler and show him as nothing but a craven, pathetic worm. On the other hand though, seeing this mass murderer being played as a clown is somewhat disconcerting. One thing I find odd about this story is that at no time do we see Cap struggling to break free of the Skull's control, but then, because these were very short stories, they probably didn't have time to develop that.

Doug: I think you hit on an important point when you remark about the depiction of Hitler here. There's a real Golden Age vibe to this, isn't there? Of course, that's the setting of the story, but Lee/Kirby play it as if it were written during those times when comics were also war propaganda.

Karen: I think you're right. Perhaps Lee/Kirby just slipped back into old habits?

Doug: Later, Bucky eavesdrops on a couple of paratroopers, and is able to capture one and take his uniform. The Nazis are going to drop Cap right into Allied HQ, where our guy will assassinate the Skull's target. Bucky ends up seated right across from Cap on the plane, but Cap doesn't recognize him. Bucky does all he can to disrupt the plan, but our second chapter ends with Cap leveling a pistol and the American commander. But when he hesitates, a Nazi accomplice puts his own hand over Cap's, and pulls the trigger! But fear not, effendi -- as we open the third issue we see that Cap has overcome the drugs that had placed him under the Skull's control and has raised the gun away from the American general. A scrum commences, but you know how it ends already -- with the good guys on the winning team. So does this work? I think in the original 10-page installments, yes -- very much so. This would have dragged out over three months, so there would have been some heightened suspense for the reader. But even when read as one super-sized story, it's still quite good. Jack Kirby always poured his energy into his drafting, and Stan's Nazi dialogue is a real hoot. For the young reader who would have plunked down a dime and two pennies at the drug store, this had to have been a blast!

Karen: Because of the abbreviated format, it's definitely a bit rushed, but taken as an action-adventure story, without a focus on character, then it's a fun little trip. I get a kick out of the way Kirby manipulates the Skull's face (a mask!) to show such a variety of expressions. It would have been interesting to see more interaction between Cap and the Skull post-brainwashing, to have them actually go out on a mission together. This might be the weakest of the team-ups here but just the chance to see Cap 'sieg heiling' is a gas.

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Warlock #10 (December 1975)
"How Strange My Destiny!"
Jim Starlin

Karen: I reviewed the conclusion to this tale almost two years ago, but Thanos is too good a villain not to bring back for this special hero/villain team-up post! 

Karen: The situation: Warlock is determined to destroy the Magus, a religious tyrant who it turns out is a possible future version of Warlock! He has teamed up with the mysterious Gamora (deadliest woman in the whole galaxy), to achieve his goal. But they've proved no match for the Magus, who plans to put Warlock on the path that will lead to his transformation into his future self. Therefore, Gamora's master, Thanos, shows up to get directly involved! He says he knows how to defeat Warlock's foe. And that's where issue #10 starts. Before the Magus can call a mysterious being named the In-Betweener, who will start Warlock's change, he orders 25,000 Black Knights, his holy warriors, to attack Warlock and his comrades. Thanos quickly takes charge of the situation, as Warlock has essentially curled up into a fetal position. He shakes Warlock out of his paralysis and gets the group fighting.Despite their raw power, the sheer number of knights drives them back. Thanos holds the line as Warlock blasts an escape route for them through the floor into the holy palace's sub-basement. All escape except for Thanos, who gets trapped up above.

Karen: Despite Gamora's pleas, Warlock insists they must move on. They reach caverns under the palace and find the Matriarch, former aid to the Magus, who has been left for dead here after betraying her former leader. Warlock speaks with her briefly and she dies, and it leaves him feeling confused. Frustrated, he cries out, why must life be so cruel? A voice responds, "Because that is the way of life." It is Thanos. He says that because Warlock has chosen the path of the living, he has to pay its price, which is pain.


Karen: Next up, Starlin provides the reader with a two-page interlude, an introduction to Thanos presented by the Kree Captain Marvel. Returning to our tale, Thanos teleports the group back to his space ark. Warlock may be confused, but he's smart enough to ask why Thanos is helping him. Complicated as always, Thanos explains that he has certain plans, and some of them involve Warlock's soul gem. He has also seen that the Magus may oppose him, and has taken measures to stop him. One of these was creating Gamora, who was temporally-hidden from the Magus initially, because she was actually pulled from the Magus' future! But the Magus' god-like awareness was able to overcome her camouflage. Now they must pursue a different plan -Warlock's suicide!


Karen: While this is going on, the Magus is informed that Thanos is now with Warlock. He realizes that as a worshipper of death, Thanos would naturally oppose him. He locates Thanos' ship, and is at first unconcerned -until he realizes the mad titan has a time machine (a 'time probe')!  After seeing this, he calls all his forces and they prepare to invade. Back on the space ark, Warlock concedes that Thanos is right -the only way to truly stop the Magus is to prevent him from ever coming to be -he must destroy his own soul!
 

Karen: This was cosmic comics as done by the master, Jim Starlin!Thanos and Warlock have been allies, enemies, and everything in between over the decades. But in this first encounter, Thanos decidedly holds the upper hand over a mentally and morally exhausted Adam Warlock.

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Doug: It would seem silly on our parts to send you packing without putting a bow on this SBTU package, ya think? In the comments section we'd of course like to hear your thoughts on the issues we've covered today, but also some suggestions of other hero/villain team-ups you've loved in the past. And generally speaking, do you think such storylines work, or are they merely novelties?

Karen: It seems like it breaks down to the hero either choosing to team up out of necessity, or the hero being duped in some sense. But the villain always seems firmly in the driver's seat -even in the FF one, Doom could have said no. So regardless of the situation, are the heroes always more reactive and the villains always more proactive? 

Doug: The Cap story seems to stand apart from the other three in that Cap was certainly an unwilling participant. In the FF and Batman stories, the heroes were desperate so yes -- the baddies definitely had all the cards. In the Warlock tale Thanos actually involved himself. You know, in all four stories it ends up that the villains are playing the heroes!

Karen: Well, I've heard it said that a really 'good' villain actually considers himself to be the hero of the story -that from his perspective, everything he does is right and correct. Certainly, Doom feels that way. The Skull likely does too, considering himself above mere morality. Thanos probably doesn't care about anything other than achieving his goals. And the Joker? Who can say?

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